Doug McCrae
Legend
We know lowlight vision doubles how far you can see but what's the initial value? I couldn't find this in the rules anywhere.
Otherwise, low-light vision doubles your range based on the light source used. Even with low-light vision, if there's no light, you're still SOL. Transition times (like twilight) would require a houserule, but I think figuring that it takes 3 hours to go from daylight to darkness is fair, so each hour I'd adjust the 60' bright light down by a third until it's gone, and people with low-light vision get double that (120' down by a third each hour). Something like that.SRD said:In areas of darkness, creatures without darkvision are effectively blinded.
It's no longer part of the rules in 3.5. It's supposed to be covered by the general rules for spotting someone. You could also use the 3.0 rules if you have access to them. Or you could simply houserule it, of course.Doug McCrae said:We know lowlight vision doubles how far you can see but what's the initial value? I couldn't find this in the rules anywhere.
The Blow Leprechaun said:You can see a long way - but how far can you see and still distinguish anything of note? On a moonless night, you can't really tell what anything is very much in front of you.
SRD said:Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.