Vanuslux
Explorer
awayfarer said:The races strike me as pretty heavily centered in Eberron. I could see Shifters and Changelings in other settings as they're related to monsters that are very common in most settings.
Warforged are the stickler I think. We recently talked about this in one of my groups and I've come to the conclusion that most settings would have some difficulty. The trouble as I see it is that you need a good, in-game excuse for someone to manufacture (or have previously manufacture) the buggers in massive quantities. Even if theres a war, who says it's better to contruct an army rather than just draft some fleshy folks?
The trouble is they really need to fill a niche that I don't see as being available in most settings. To put it another way, it's easier to see Shifters and Changelings around because they're are going to be previously existing ones...er... "making" them. These races don't need to fill a niche, ththey exist because as a living being they procreate. Warforged need a good excuse to exist and I don't feel like most settings offer one.
Our DM suggested that they could take the place of the Hollow Knights in the Scarred Lands setting. I think this is best idea I've heard in regards to exporting the Warforged.
Their niche is living constructs designed for use in war. Any setting with lots of magic and a war...any war...has an excuse for Warforged to exist. The specific hows and whys of their creation can easily be adapted. In my setting, Warforged are the result of powerful wizards discovering a way to bind the souls of fallen soldiers to power cheaply constructed bodies, resulting in something like a sword and sorcery version of RoboCop. However, I've yet to greenlight a warforged PC in my games...they're purely NPC fodder.