Thomas Shey
Legend
Contrarily, I'd say that 5e PCs are far more interesting, mechanically, than TSR-era PCs.
At least compared to OD&D ones, it'd be hard for them not to be.
Contrarily, I'd say that 5e PCs are far more interesting, mechanically, than TSR-era PCs.
Really?
Out of the bat, I could mentioned about 20+ DMs that allowed it and if I use my connections, it could go as high as a hundred if not more. At least for the lowest items.
5e characters need nothing but life support from the largely powerless cruise ship director gm resulting in shallow wish fulfillment Mary Sue "stories" that most of the table is almost guaranteed to not give a flip about by virtue of it not being their story or a story about the party they are part of..
Were these GM the same that would have players unable to spend their hard earned gold? Maybe it is why some said gold was worthless in 1ed and 2ed....It may not have been clear, but I was only referring to things outside of low to modest end scrolls and basic potions. You've been able to buy those since OD&D in most cases, but consumeables only have so much motivating costs, so at best they were a strong motivater to arcane casters for the most part (at least after it became clear the all-or-nothing nature of divine caster access) and then got into diminishing returns after they'd found scrolls for the major spells they wanted to learn.
Past that, I still have to conclude being able to do so with any reliability was vanishingly rare. Too many GMs were, honestly, too controlling about giving access to magic items to want it to be done instead of by adventuring. A fair number were offended at it even being possible (again, I'm excluding higher level casters who could do it themselves, but that was dependent on access to the necessary spells).
Yeah, the fact that fighters have something resembling class features and rogue/thief is actually playable is a good indicator of that. It's not perfect, but I won't trade it for 1e or 2e RAW classes.Contrarily, I'd say that 5e PCs are far more interesting, mechanically, than TSR-era PCs.
You are lamenting that players no longer see you as a God-King DM for whom the game begins and ends, and that loss of total authority and importance gnaws at you.
That is your preference. It happens to be mine too.Yeah, the fact that fighters have something resembling class features and rogue/thief is actually playable is a good indicator of that. It's not perfect, but I won't trade it for 1e or 2e RAW classes.
It seems a bit counter intuitive to call 5e easy mode/can't die, but then lament how a paladin can't 500:1 against goblins or solo dragons like he could in AD&D.That is your preference. It happens to be mine too.
But I would not say that characters were tasteless and unplayable back then.
It was a different design philosophy. Characters could die but those that survived could boast about their success. In all my years as a DM in 1-2ed, I had four groups going higher than 20th level. Most groups were finished by 9th level; either through retirement or TPK. If I had groups able to rise to such levels it means that the game was playable at these levels too. Challenging to DM, yes, but manageable.
Now, most campaign ends around level 12-15 because the campaigns are designed that way. But unless the DM applies some optional rules, reaching these levels is now almost a certainty and not a vague possibility. You do not even have to work that hard to reach those levels. 5ed can be easy mode if played as presented in the PHB. As soon as you put a bit more optional rules from the DMG, the squishiness of the characters appears very fast. By using BA and the fact that magical items are now optional, the characters can be overcome by mooch when in enough numbers. I have had a 14th level paladin hold his ground against 500 goblins in 1ed. A 5ed paladin would not be able to do such a feat. Heck a 13th level fighter single handedly killed an ancient white dragon while the other players were fighting frost giants. Can a 5ed fighter do the same? The answer is no. So which edition is more heroic? 1ed or 5ed? For me, it means that these 1ed characters had something worth coming back to them. Yes they had fewer options, but they could duel stuff that characters in 5ed simply can't. Again, it is a design philosophy.
Here, we are talking high level. Not low level nobodies.It seems a bit counter intuitive to call 5e easy mode/can't die, but then lament how a paladin can't 500:1 against goblins or solo dragons like he could in AD&D.