overgeeked
Open-World Sandbox
I take players "pushing the rules" more as conveniently forgetting to track how much food they have or forgetting to mention the spell components they need to cast a spell...that they don't have with them, fudging die rolls, etc.I think there might be two interpretations of "to (gently) push against the rules and boundaries in order to gain what advantage they can" that @Lanefan mentioned. Your they shouldn't lines up right if you take it as "creative" interpretations of rules, but I think he was going for (or could go for) a different spin where players make efforts to work with the setting outside the rules in some degree of collaboration with the GM. In that second case you have things like "how much would it improve my view of the approaching $whatever if I spent a bit climbing one of these trees to get a good look?(or would it matter?)" leading into things like "can I climb a tree to get a better view of the approaching $whatever". Without that you just have "I roll perception"
I am all in on the climbing the tree to get a better vantage point. I'd rather go step by step through an hour long description of every tree in a forest than deal with another "I search the room, 18."