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Guest 7034872
Guest
I apologize in advance for the plug, but I'm starting and recording a large campaign this Saturday in which problem-solving skills sit front and center; I designed the whole thing more around the conceptual puzzles used in the Myst games than around "muscle your way through it" games.I miss players having to think to solve problems. I miss that leading to gamers having wild problem solving skills. Now players will press the buttons on their character sheet until it works or give up. I had one of my West Marches groups decide to just sit and wait in a location for a week, waiting for the plot to come to them rather than try anything more involved than “I roll to search”.
I mean, it doesn't hurt that two of our players are mechanical engineers, y'know? I think they'll be alright.