Vaalingrade
Legend
Just can't help yourself, can you?I've just been at this long enough that I can enjoy the randomness of the dice rather than insist on getting my way no matter what. But hey, to each their own.
Just can't help yourself, can you?I've just been at this long enough that I can enjoy the randomness of the dice rather than insist on getting my way no matter what. But hey, to each their own.
funny for years now I have had a group of DMs... before covid I had this same group more or less but also ran games at a store to teach new players (and a few returning players). I wonder how much of my view of the game is shaped by that?My experience is that when these discussions* come up the players who aren't also DMs, with a few exceptions, tend to take a much shorter-term view of what's good for me/us right now, while those who are also DMs tend to think more about what it means for the long-term game.
* - which can be about a specific ruling or a general idea or even an overarching philosophy of play.
The hubris is staggering. Part of the GM's role & responsibilities in all editions is to determine what is acceptable for the game they will be running. You aren't forced to play at my table & I'm quite happy telling a player who thought "I'll quit"/"I won't play" would give them veto power over my game as a player. You are doing a great job proving my point about why removing the ability to point at other options in the phb/dmg for attribute generation from the GM's toolbox was an incredibly GM hostile choice of modern d&d. Modern d&d might make efforts to turn the GM into a captive powerless cruise ship director but that's still a gm responsibility
I mean Okay, I don't think my role as DM is to force someone to do one thing or another or out of a comfort zone.The hubris is staggering. Part of the GM's role & responsibilities in all editions is to determine what is acceptable for the game they will be running. You aren't forced to play at my table & I'm quite happy telling a player who thought "I'll quit"/"I won't play" would give them veto power over my game as a player. You are doing a great job proving my point about why removing the ability to point at other options in the phb/dmg for attribute generation from the GM's toolbox was an incredibly GM hostile choice of modern d&d. Modern d&d might make efforts to turn the GM into a captive powerless cruise ship director but that's still a gm responsibility
When running D&D 5E, I use the standard 4d6, drop the lowest and arrange to taste. I have players submit three or more concepts and pick one that fits with the world. If I get three that are inappropriate, we chat. ... Anything official is fair game, except flying races...and Mercer's broken nonsense.
To me those are variants on saying the same thing. They are gradations on a spectrum, that being of rarity; which goes from they don't exist (cannot be played at all) through they exist but are uncommon (gated behind a roll) to they exist (can be freely chosen).And little of this has to do with random chance determining what you will play. It's one thing to say "you can't be a goblin, they aren't a PC race in my world" and another to say "you can play a goblin only if I roll a 17 or higher on a d20".
I don't think that I've seen roleplaying as a refereed sport since... well, since the 90s. My view on RPGs is that they're a collaborative not a competitive enterprise. A referee is needed when players are competing against each other - a neutral party is there to make sure that things are fair for each player/team and all of them are following the rules.I see it as the players' job - as in any refereed game or sport - to (gently) push against the rules and boundaries in order to gain what advantage they can; and I see it as the DM's job as referee to (gently) push back. A DM who doesn't push back will likely end up with a less-than-satisfying game, or one that doesn't last nearly as long as it otherwise might.
I've just been at this long enough that I can enjoy the randomness of the dice rather than insist on getting my way no matter what. But hey, to each their own.
Just can't help yourself, can you?
Of course there's a gap, but one inexorably leads to the other. A player doesn't like wizards. Fine. Cool. No problem. The player never plays wizards. Fine, cool. The player never chooses to put high INT on their sheet if given the choice. Sure, I guess. The player rolls six straight and INT happens to land high. Now what do they do? Play a wizard or play a non-wizard with a high INT. Either option is great because...they try something new. To me, that is, inherently, a good thing. You don't want something new. Okay. Have fun. There's the door. Someone else can run your 79th dumb-as-nails fighter with the exact same stats, gear, name, and "personality" as the last 78. Good luck to you. Personally, I enjoy the novelty of it. That's a good chunk of the point. Challenges and exploring a world. That's the juice for me. Cookie cutter after cookie cutter after cookie is boring, to me. Nothing wrong with it. To each their own. But I'm good. I'll run a table for people who at least roughly share my tastes.So, to clarify, you don't see any gap between "I won't have fun with X" and "I want everything exactly how I want it"?
Characters come and go. None of them are precious. I can find the fun in any race, despite my preferences. I can find the fun in any class, despite my preferences. The game's too fun to miss. Even with a rube of a character. Embrace it. Have fun with the idiot wizard, the oblivious druid, the awkward thief, weak-limbed fighter. There will be dozens, hundreds, maybe thousands more after they're long dead.I don't think that at all (and I wonder why the boards are so full of people who think there is some secret message or thought they know about me).
However over the course of a year of gaming (most likely 40-50 sessions) I am going to be stuck playing something I don't want... cause rules. and the way around it is to suicide the character...not fun.
Same. And I've never managed to roll a paladin in AD&D. Ever. Been playing AD&D since '84. Never once. I still want it so bad I can taste it. So when it finally happens...and it will...I'll enjoy it that much more. The anticipation is part of the game. Wanting things you don't get is part of the game. "Man, I'd really love to stop tracking encumbrance, really wish we'd find a bag of holding..." Then when you finally get one everyone cheers. Instead of being handed one the second a player grumbles about tracking weight. There's no thrill. No excitement. No anticipation. No tension and release. No point, basically.I mean in 2e it was worse. I wanted to play a paladin so bad, and those stat requirements were insane.
Sure. So instead of having a fixed idea in your head before you roll, you roll then come up with the idea. Like how you'd find out what's in the group or what's needed before making a new character. I think it works your creativity a bit more that way. Having to figure out the story of this wizard with 15 DEX. Way more interesting than the 90th wizard with maxed INT, high CON (because hit points), dump STR or CHA.but even today. I say "Man I have this great idea for a wizard, he is this bookish little nerd" and the dice roll all high... now my bookish wizard is 15 st dex and con
So you work with the limitations you've rolled. You work with what you have. Do the best you can with what you've got. When did that stop being a thing?imagine the other end. "I want to be the son of a great hero trying to live up to his standards. I'm going to go Blade singer wizard and maybe dip 3-6 levels in eldritch knight." then I roll and get 2 9's and some low but okish numbers... and I am stuck,
And you do you. Me, I'd rather play. It's too much fun not to. Your way I'd never get to play. My way I get to play as much as I want. I know what I'm picking.I would never sign up to play something I don't want to play.