My personal view is that, for a lot of RPGing, this is an incoherent attitude. If the GM has turned up with one scenario ready-to-go, then either we play that or we all go home, yeah?I think its more a case of few people wanting to feel like they're forced into the adventure, and personal stakes tend to be closer to that than less personal ones. People like to think they can have the option to walk away, either because they have some dissonance with the GM on occasion or because they just don't like the degree of pressure.
Obviously there are RPGs that don't depend on this sort of scenario-prep - modern ones like Apocalypse World or Burning Wheel, and old ones like dungeon-bashing D&D (it needs prep, but not scenario prep) - but even taken together these seem to be a significant minority of contemporary play. Most people seem to be playing GM-scenario-driven games. And in this case either the scenario sucks, or it doesn't, but it's a bit hard for me to see that it sucks more because my PC has a stake in it.
(NB. I am not resiling from my soft-move/hard-move posts upthread. There are many ways to give a PC a stake in a scenario without using the murder of their family as an element of framing.)
Sure. See my parenthetical sentence just above, and the posts it refers to.But there's fiction and there's fiction. Some forms many players just don't appreciate, but GMs sometimes have very different ideas of where that line is.
I read in this thread, or another active one, that there are 10 million D&D players. So that leaves half-a-million who don't mind drama. @overgeeked only needs to find 5 of them.Thing is, it's not that 95% of the players encountered don't like the specpfic kind of drama someone's offering; it's that there's a very large cohort of players out there - maybe even an outright majority of them - who don't really want or like much drama in their D&D at all.
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Trying to force drama on to these players is usually a waste of effort.
Isn't that the point of having such a background? I'm still not seeing what the problem is.Her help comes with strings that snap back later, sometimes that might put her in danger or uncomfortable situations. Just look back over the last few pages for examples of people derscribing that overreach of dm power. Also like I said later in that post.... "The trouble is not usually with mundane commoner NPCs who are usually tough to involve too much though. Things start getting hairy when bob is playing something like a noble, guild artisan, folk hero, soldier, criminal/spy, accolyte, etc. Those backgrounds come with connections to powerful people with real clout who players might often expect to call in favors from"