I'm running a Wild West themed D&D game at the moment, and Guns are fairly important. There's the usual 6 shooter, rifles, and an assortment of others. I changed the rules from the DMG a bit, as I thought the damage was a little high when compared to other weapons.
I've introduced recently the option for Alchemally Enhanced Elemental Ammunition, made by a mad Artificer living in a swamp. It does Magic Damage as well as the Elemental type, along with a simple +1 attack and damage, and an additional effect depending on the type. +d6 damage for fire, -10 ft movement for Cold, and no reactions for Lightning. The inventor is working on producing other types as I dcide on what they are. At 50gp per bullet, you'ld expect PCs to be conservative with it, but several of them burn through them like nobodies business.
I haven't bothered with any spefic Gun based classes - anything you can do any weapon you can do with a gun. I have allowed Crossbow Master to apply to pistols though.
Here's my current work in progress on guns. Some things like the Scatter Gun are I'm still trying to decide how to impliment it.
GIB stands for 'Grim Iron Bastards', a highly successful, well equiped, and technologically progressive Mercenary company.
[TABLE="width: 849"]
[TR]
[TD="class: xl16, width: 156"]Weapon[/TD]
[TD="class: xl16, width: 64"]Cost[/TD]
[TD="class: xl16, width: 88"]Ammo Cost[/TD]
[TD="class: xl16, width: 64"]Damage[/TD]
[TD="class: xl16, width: 64"]Range[/TD]
[TD="class: xl16, width: 157"]Damage type[/TD]
[TD="class: xl16, width: 256"]Notes[/TD]
[/TR]
[TR]
[TD="class: xl17"]Pistols[/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[/TR]
[TR]
[TD="class: xl16"]Derringer[/TD]
[TD="class: xl16"]150gp[/TD]
[TD="class: xl16"]3gp for 10[/TD]
[TD="class: xl16"]1d6[/TD]
[TD="class: xl16"] 20/80[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 2, ammunition, light[/TD]
[/TR]
[TR]
[TD="class: xl16"]Revolver[/TD]
[TD="class: xl16"]150gp[/TD]
[TD="class: xl16"]3gp for 10[/TD]
[TD="class: xl16"]1d8[/TD]
[TD="class: xl16"] 40/120[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 6, ammunition, light[/TD]
[/TR]
[TR]
[TD="class: xl16"]Heavy Pistol[/TD]
[TD="class: xl16"]200gp[/TD]
[TD="class: xl16"]5gp for 10[/TD]
[TD="class: xl16"]1d10[/TD]
[TD="class: xl16"]80/120[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 1,ammunition[/TD]
[/TR]
[TR]
[TD="class: xl16"]GIB Officers Revolver[/TD]
[TD="class: xl16"]500gp[/TD]
[TD="class: xl16"]5gp for 10[/TD]
[TD="class: xl16"]1d10[/TD]
[TD="class: xl16"]60/120[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 6, ammunition[/TD]
[/TR]
[TR]
[TD="class: xl16"]GIB"Twofer"[/TD]
[TD="class: xl16"]500gp[/TD]
[TD="class: xl16"]5gp for 5[/TD]
[TD="class: xl16"]1d12[/TD]
[TD="class: xl16"]20/80[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 2, ammunition[/TD]
[/TR]
[TR]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[/TR]
[TR]
[TD="class: xl17"]Long Arms[/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[TD="class: xl16"][/TD]
[/TR]
[TR]
[TD="class: xl16"]Shotgun[/TD]
[TD="class: xl16"]250gp[/TD]
[TD="class: xl16"]5gp for 10[/TD]
[TD="class: xl16"]1d10[/TD]
[TD="class: xl16"]20/60[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 2, ammunition, two handed[/TD]
[/TR]
[TR]
[TD="class: xl16"]Scattergun[/TD]
[TD="class: xl16"]200gp[/TD]
[TD="class: xl16"]3p for 10[/TD]
[TD="class: xl16"]1d8[/TD]
[TD="class: xl16"]30/60[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 2, ammunition[/TD]
[/TR]
[TR]
[TD="class: xl16"]Carbine[/TD]
[TD="class: xl16"]200gp[/TD]
[TD="class: xl16"]3gp for 10[/TD]
[TD="class: xl16"]1d8[/TD]
[TD="class: xl16"]80/320[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 8, ammunition, light[/TD]
[/TR]
[TR]
[TD="class: xl16"]Rifle[/TD]
[TD="class: xl16"]250gp[/TD]
[TD="class: xl16"]5gp for 10[/TD]
[TD="class: xl16"]1d10[/TD]
[TD="class: xl16"]150/1200 [/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 10, ammunition, two handed[/TD]
[/TR]
[TR]
[TD="class: xl16"]Heavy Rifle[/TD]
[TD="class: xl16"]500gp[/TD]
[TD="class: xl16"]5gp for 5[/TD]
[TD="class: xl16"]1d12[/TD]
[TD="class: xl16"]150/1200[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 5, ammunition, two handed[/TD]
[/TR]
[TR]
[TD="class: xl16"]Buffalo Rifle[/TD]
[TD="class: xl16"]1000gp[/TD]
[TD="class: xl16"]10gp for 5[/TD]
[TD="class: xl16"]2d8[/TD]
[TD="class: xl16"]200/1600[/TD]
[TD="class: xl16"]piercing[/TD]
[TD="class: xl16"]reload 1, ammunition, two handed, heavy[/TD]
[/TR]
[TR]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD="class: xl16, width: 372, colspan: 4"]Silver Ammunition 100gp for 10, plus ammunition cost[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD="class: xl16, width: 308, colspan: 3"]Elemental Alchemical Bullets 50gp each
[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[/TABLE]