D&D 5E (2024) How I Would Do 5.75

Wow, and Monks are high complexity?! That may be the most ridiculous assertion I've ever heard :ROFLMAO: ...

The Monk has literally not a single build choice to make, besides picking a subclass, and none of the subclasses carry any choice either. You pick a Monk, and then everything else is laid out over the course of 8 pages (3 of which are images), including the subclasses. But the Wizard, who has access to most of the spells described across more than 100 pages, is of lesser complexity :ROFLMAO:😂😆😭🥲 ... wow.

I still can't believe it. But thanks for pointing it out. TIL!

Its how you run it. Wizards are pretty much pick a spell gun loaded fire ot.

Sorcerers add metamagic, warlocks invocations. Its easy to mess up a warlock.

Alot of people here dont agree with me when I rated a Sorcerer high. Tur s out tgey weren't picking the 'right" metamagic so they weren't seeing it.

I ran a 2014 monk had no issue with it. Newbies I've noticed struggle with it eg waste all their ji/focus on stunning strikes and get frustrated when its iffy.
 

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5.2 fighters gain extra attacks at levels 5,9,13,17. Still working on where to put extra attacks for other martials. Will be more than 1.

I prefer letting them get extra attacks at the normal levels but give them extra Reactions or Bonus Actions at levels 6 and 14.

And Indomitable comes in at level 4 and is a simple auto-save q.v. Legendary Resistance. KISS applies.
 

Wow, and Monks are high complexity?! That may be the most ridiculous assertion I've ever heard :ROFLMAO: ...

The Monk has literally not a single build choice to make, besides picking a subclass, and none of the subclasses carry any choice either. You pick a Monk, and then everything else is laid out over the course of 8 pages (3 of which are images), including the subclasses. But the Wizard, who has access to most of the spells described across more than 100 pages, is of lesser complexity :ROFLMAO:😂😆😭🥲 ... wow.

I still can't believe it. But thanks for pointing it out. TIL!

Wizards may have more choices when it comes to picking spells but once those spells are chosen monks and sorcerers have more complexity in spending a limited allocation of focus or sorcery points. Their power is directly affected in how they spend those points in combat or hold on to them. It makes them more complex in play. There's also greater variation on the class based on the subclass chosen.

Ultimately it's always going to go back to opinion but if the people who wrote the book and got feedback through numerous surveys think that most people believe those classes are more complex for most people I tend to agree.
 

1.1. Universal subclasses. not all but some can be for (almost) all classes.
I've never seen the attraction of universal subclasses. To me a good subclass plays directly off the base classes features and abilities.

A universal subclass basically has to pretend the base class doesn't exist to work. It would feel more like a multiclass than a proper class.
 

Yeah to me Wizard's are Medium.

Before subclasses its just spells. And once you choose, that's it.

The main feature of the base class is to be able to switch spells and have all rituals ready. But you don't need to do this unless the situation changes and telegraphs itself.

So the complexity is mostly subclass. Some add only a little complexity. Others are very complicated.
 


Yeah to me Wizard's are Medium.

Before subclasses its just spells. And once you choose, that's it.

The main feature of the base class is to be able to switch spells and have all rituals ready. But you don't need to do this unless the situation changes and telegraphs itself.

So the complexity is mostly subclass. Some add only a little complexity. Others are very complicated.
Wizards don't get that much from subclasses relative to the other classes and the other classes get another mechanic on top of spells (wildshape, channel divinity, bard dice, metamagic, invocations).

I find monks easy I've seen newbies struggle and it wasnt until I played one myself other people even considered it as they didn't know how it worked in practice. Hit stuff hard or cast spell is fairly easy to grok.

Similar thing to lesser extent for battlemaster. Had a newbie outright ask "whats good here". You can read it but you have no idea how good it actually is. I recommended prone, precise strike and the fear one iirc.
 

I would go straight to 6e, no need to make more small tweaks to 5e, but if they did, I like most of the stuff they threw out from the UAs better than what we got, so I’d bring universal subclass levels back, make the warlock a half-caster, etc.

Too little, too late though for me by now
 

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