Zardnaar
Legend
in regards to exploration, part of the ranger's problem is that wilderness survival is kind of their thing, and a couple first level spells shouldn't replace them. If you, as DM don't want to focus on wilderness survival, then you can give them magic items to solve the issue. this puts it into the dm's hands.
As for languages, say you find an ancient tablet that they need to understand. you could come up with a puzzle, give your pcs a kind of "rosetta stone" to decode the language, or they could find an npc who can help them. with comprehend languages, the answer is 24 hours away, at most.
Exploration pillar doesn't really work on 5E. Its why I dont rate wizards that high. Or rangers.
Even without those spells you dont need term for the most part. Its mostly DM narrative to make it work imho.






