D&D 5E (2024) How I Would Do 5.75

I would like something like Daggerhart's "campaign frames". A set of optional rules that apply to a setting or play style. Could include grittier rest mechanics, blanket ban on spells that ruin exploration and other tools that could align settings and mechanics more.

I would also love some guidance on how to create boss NPCs with legendary actions for all levels play. Instead of a character sheet, it could have a BBEG sheet, with rules and options, spell selection, xp evaluation, CR and the works.
Maybe even a BBEG builder on dndbeyond, a bit like the character creator, that created a homebrew statblock.
 

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I am glad it is your favorite option. I am also glad 5e has accommodated you. But the thread asked how I or you would change 5.75? I stated, I would get rid of multiclassing. I have used it successfully, both to power up my character design and/or to roleplay specific events that happened in my character's lives. But I also feel that to have roles, it is better to not have a multi-classing character. The second my fighter started taking cleric levels, he was no longer the damage dealing tank, he was the kind-of damage dealing tank/healer. I find that kind of play a little banal.

My post was more about "play your role". I don't think class and party composition defines role, I think the player defines that regardless of class he or she chooses. I would find that very hard to do without multiclassing.

I've played lots of Fighters and some Clerics but I have never played a Fighter who I would call a damage dealing tank, nor a Cleric who was a healer or any PC that was a healer for that matter. Don't get me wrong, I have a few healing spells, and if you go down I will probably spend a slot or potion on you to get you back up on your feet, but that is not my "role" per se, nor do I think it should be expected to be someone's role if they choose to play a single-class Cleric.

The best damage dealing tank I have played with the 2024 rules it is an Aasimar Ranger/Warlock I am playing right now. Tanking has become my role in that party and I do it far better than anyone else in the party. I am not saying that you could not build a single class fighter to be better at it, but it would be difficult to do that. More over, with that group the party tank is usually a single class Cleric played by another player. In this campaign he went a different way with his PC, so I am doing the tanking.
 
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That’s an interesting take. Why do you think so?

Because it lets you build more diverse characters.

I look at classes as a set of mechanics you use to get the kind of PC you want to play. Being able to mix and match them from different tropes makes that easier and IME more fun.
 

Because it lets you build more diverse characters.

I look at classes as a set of mechanics you use to get the kind of PC you want to play. Being able to mix and match them from different tropes makes that easier and IME more fun.
I’m onboard, but why do you consider the 5e implementation of MC the best so far? As opposed to, say, 2e or 3.5e?
 

I’m onboard, but why do you consider the 5e implementation of MC the best so far? As opposed to, say, 2e or 3.5e?

2E there was all kind of racial restrictions and you had to level both classes at the same time. Just far more difficult to do what you want. For example a Paladin/Druid was impossible, and a Fighter/Mage had to be an elf or half elf.

3X was better but there was still favored class rules that kind of boxed you in.

5E is pretty much wide open except for the ability score minimums, and I think we should do away with those.
 

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