ExploderWizard
Hero
If that's how you feel, that's how you feel, but this is how I've approached D&D and all RPGs since I started playing.
If I liked a concept/power/rule/idea/whatever it's because it inspired soemthing in my imagination, and I couldn't care less how the designer "shows his work" so to speak. I don't need the designer to tell me why soemthing happens. Just give me the results.
Calling it the "boardgame first" concept feels to me like a quick snipe to push your point of view rather then an actual valid argument. You might as well be saying "Oh yeah??? Well you smell like cheese!"
It isn't my intent to insult you or anyone else. For a roleplaying game, the why behind a rule is very important to me. The rules of board and war games I can accept more at face value for simple reasons of game balance or whatever. I think its because I view actual rules in a competetive style game as more important than those in a roleplaying game. In an rpg I am content with good guidelines provided they make some kind of sense. If I understand the why behind a general guideline in an rpg, its more satisfying to me than a dozen codified rules that simply work the way they do "just because".
Rpgs are games, but different type of animal to me. Thats just how my brain works.
