Hexmage-EN
Legend
That's certainly a lot of words to say that fantasy game mechanics are interpreted differently by different people.
What criteria do we have to provide to "prove" to you a Fighter, swinging a sword, is not magical?
He's not so much saying that the abilities are magical as much as he's saying that the game mechanics are artificial and do not simulate reality.
Previous editions limited martial characters to what made sense in real life (that is, having super strength is okay, but explaining that someone is too tired to use the same encounter power twice when they can still use a more powerful daily power doesn't cut it). Basically, martial characters were limited to how things work in reality while spellcasters could do whatever they want with magic. Fourth Edition relaxed this: it's not that Fighters are now spellcasters, rather it's that Fighters are now able to perform unlikely moves in battle with the condition that they follow an artificial limit on their power that does not exist in real life and did not exist in D&D before Fourth Edition.
Basically, pre-4E martial characters were largely restricted to what a strong person in real life could do. Spellcasters had no such limitation; game mechanics related to supernatural ability were just explained away as how magic works.
I'd argue that previous editions had similar yet less prominent examples of this same sort of thing. Third Edition had characters whose development of talents, be they painting, singing, or metalworking, were reliant on how many monsters they had killed. A round of combat took place during a span of six seconds, yet characters take turns moving and can't act at the same time. Characters can only attack once during a span of six seconds even with a full-attack option at 1st level. Giants whose ankles lie at a PC's eye level can be killed by that PC's melee weapon (Is the giant hunched over to give the Fighter a better chance at hitting him?).
Every edition has relied on game mechanics and has had some level of abstraction and handwaving. I'm not saying that this excuses Fourth Edition as there are a few powers that I wish the designers had not made (such as "Come and Get It"). I just wanted to point out that previous editions abstracted reality as well and that 4E is doing the same thing in new ways.
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