Attributed to Hong in a Sig said:
If you spend more time running a game than world building, this is a net gain.
Just a personal anecdote here:
My group gets together an average of 10-12 hours a month. I spend that much time running a game. If I switch to 4E, I'd spend 10-12 hours running a game every month. Staying with 3E/PF I'll game 10-12 hours every month. No system will change how much time my group has, therefore the system is irrelevant to time running a game. I'm kinda unclear on how this is different for other groups.
I expect I'd have a lot of fun if we played 4E for those 10-12 hours.
I know I'll have more fun playing 3E for those 10-12 hours than what I expect to have if we played 4E.
I spend a wildly variable amount of time world building. Some months it is zero hours, some months it might be up to 20+ hours. I enjoy that time as much as I enjoy playing, though in a very different way. If I spent all my time playing OR all my time world building, I wouldn't enjoy whichever I was doing as much as I do either when I have both going.
I'm convinced that 4E would be distinctly less satisfying to me when it came to the time spent on world building.
I currently have a lot of time going into 3E. The gaming time is excellent and the world building time is excellent. Based on what I have read on 4E and my experience with a lot of various RPGs over the years, I'm firmly convinced that my 4E gaming time would be good and my 4E world building time would be poor. I prefer to stay with the excellent and excellent I already own over the prospect of good and poor I'll need to buy.
This makes me a close minded "hater".
