lutecius said:
Can you give specific examples?
I already have. Am I willing to go out of my way to find more because you can't be bothered to look for them yourself? Well. . .
KarinsDad's saying dnd cannot simulate but still model many real life aspects as well as fantasy is hardly conclusive. It's definitely not claiming "dnd is realistic" or "dedicated to accurate historical recreation" or "modeling of Earth's physics" anyway.
It does not claim the second thing, granted, though it
very specifically claims the first and the last things. KarinsDad very specifically mentions Gravity and Wind, then states:
KarinsDad said:
"The argument that DND does not simulate these well does not mean that it does not model them."
His very argument is, in fact, that D&D
does model Earth's physics, though not necessarily
well. He further goes on to give behavior of Fire as an example of a thing in D&D that models real life physics, realistically. And states:
KarinsDad said:
DND is a model of the real world combined with a model of a magical world.
Emphasis mine. He doesn't say that it's a magic world that borrows from the real world. He asserts that it is, in fact, a model of the real world to which magical elements have been added. Or, specifically, that D&D models the real world by default. And, as previously noted, it's not a bad argument if you're looking
only at those specific things.
That said. . . No. No, I absolutely do
not have time to dig up more examples for you. There are several very specific references to real life physics being modeled by D&D in the cited post, as well as the very clear assertion that D&D itself models the real world by default and then adds magical elements after the fact.
If you're willing to ignore those very specific examples and arguments made on behalf of D&D as a physics engine, that's all well and good -- however, it also makes clear that you will ignore any further examples of such argument that I search out, making the endeavor a complete and total waste of my time.