How is experience divided up in D&D 4th?

I don't believe it works this way, but I can't change the way he plays unless I have proof.

The proof is on page 120 of the Dungeon Master's Guide, second column, first paragraph, under the heading "Earning XP". Unfortunately, it's proof that, as others have already stated above, your DM is doing it correctly...

[bq]"Divide the XP total for the encounter by the number of players present to help overcome it, and that's how many XP each player gets."[/bq]
 

log in or register to remove this ad

Leveling too slow in 4e?

What do you want? A level after every encounter?

(Cause that's almost what you'd get if you each got that number. Ok, a level after every two encounters....)

You are fighting groups of monsters of your own level, right?

Not just single opponents of your own level (unless they are solos). The level is not like the CR of 3.x. If you have a party of five 3rd level characters, you ought to be facing (more or less) five 3rd level monsters.

Cause if you are fighting them one at a time, your fights will be easy, but you leveling will be slow (kinda like killing rats in an MMOG).


Carl
 
Last edited:

Of course, your game can vary in all sorts of ways, such as having little to no combat during a session and just being roleplaying (which may not grant significant XP rewards) which would make levels stretch on much longer.

Of course, if your DM is planning on having a session or three with no combat whatsoever, he should design at least a few interesting skill challenges and minor quests to go with them. You get XP from those too.
 

Remove ads

Top