Just a poll to see. I'm actually curious what the half life of a D&D group is. I suspect that most groups shift their members every 2-3 years. That, over the course of 10 years, the length of the current edition, most groups have fallen apart and reformed with new players. So, the question is, how old is your group. And to define terms:
Age of Group= the length of time that the SHORTEST term member has been a member of your group. So, if four of you have gamed together for ten years, but, you got a new player last week, then your group is one week old.
Yeah, unfair, biased, poor polling terms, whatever. It's my poll and that's my definition.
The only time I feel old is when I mention a band like Oingo Boingo and some teenager responds with, "Who's that?"Can we start a new poll asking "Who else is feeling very old?"
I voted 5+, but my group is a roleplaying group, not a "D&D" group. We have played 1e, 3e and 4e D&D, as well as ACKS (a B/X derivative) and some other d20-era games, but lots of non-D&D games as well. (Edit: oh, and we're playing Dark Sun at the moment, which might half count, but we're not using a D&D system for it.)P.S.: Sorry, I saw too late that you posted this in the D&D section. None of the groups is currently playing D&D. Pre-existing members of group 2 played D&D5 in the past, though (we wrapped up our campaign last year).
I regularly see things that people posit as table problems, and I'm honestly flummoxed at the idea people allow these kinds of things to occur. Pretty much anything involving lack of trust, mismatched expectations, enduring unfun games or people, is utterly alien to my experience. I am also completely immune to any issues caused by D&D dominating the market, have no problems running any game that takes my fancy, and do not in any way rely on WotC, D&D, the industry or the wider community to provide me any kind of gateway for new blood.I think, although this is just my gut feeling, that one of the primary reasons why people have such differing views on the game has so much to do with this sort of thing - group stability, length of campaign, single dm groups vs rotating DMs. That sort of thing.
Then you say, “You know, the guy who does all those awesome soundtracks for Tim Burton.”The only time I feel old is when I mention a band like Oingo Boingo and some teenager responds with, "Who's that?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.