How mainstream is D&D / RPGs

My immediate work group all know, since I took three days off for Gencon. (My boss said I was a total geek, until I pointed out that he was the one who recognized it.) OTOH, I'm a software developer, and we're known for weird behavior. The plush ebola in my cube was a hit.

I wouldn't put it on my resume, but I don't put any hobbies there. I'm also of the camp that unless it pertains extremely directly, it doesn't belong.
 

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It's never really been brought up at work. But then, I try to talk to co-workers about things I think they'll be interested in. I talk hockey with one of my co-workers because I know he's a hockey fan, I talk movies with another because she's big into movies, bowling with another because we're both bowlers. It's a pretty small company with a dozen employees, so I know them all well enough to figure out their hobbies. If I worked with another gamer, I'd definitely bring it up. You might think it'd be hard to find out who's a gamer or not without talking about games, but I find it pretty easy to gauge another person's interests by talking with them for a while.
 

Buttercup said:
I'm not any of those things. But hobbies have no place on a CV, unless they're germane to the job one is applying for.

I'm not so sure I agree with that. After all, gaming has give us the sort of things employers like to see.

Lets see, heres what I say about it in interviews...

1. Teaches co-operation and team work.
2. Helped with my maths.
3. A good social hobby.
4. Problem solving and thinking situations through.

If they ask (and they do in my experience), I give them a run down of a typical scenario, and avoid the negative stigmata of the game. Never had a problem and its always gone down well.
 

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