Jackinthegreen
Explorer
Technically classes aren't needed: Roles are. I think it's pretty safe to say three roles form the backbone of most adventures: Tank, Healer, and Damage-Dealer. In the case of DnD though, arguably a fourth role of Skill Specialist comes to mind.
As for how many classes do we want, that's a totally different story. I absolutely love how many classes 3.5 Extended has and the wealth of customization that comes from it. Even if there's not something exactly tailored to how a person wants to play, the system lends itself well to making new classes or tweaking existing ones.
As for how many classes do we want, that's a totally different story. I absolutely love how many classes 3.5 Extended has and the wealth of customization that comes from it. Even if there's not something exactly tailored to how a person wants to play, the system lends itself well to making new classes or tweaking existing ones.