D&D (2024) How many classes do you want to see this edition?

How many classes do you want to see this edition?

  • Less than 5e. Some should be removed or merged.

    Votes: 34 27.6%
  • The same as 5e. It is already perfect.

    Votes: 22 17.9%
  • More than 5e. Some archetypes are not covered well in 5e.

    Votes: 61 49.6%
  • Classes are outdated. Let me pick and mix features for my character!

    Votes: 6 4.9%

It's not at all surprising to see more so far ahead. currently 62% with the next highest 24/16/8. It seems that 5.5/6e is still wedded to the class specific archetype progression levels at this point. As a result of that there isn't enough room to do a lot of concepts well without creating new classes that create different sized & shaped spaces for their archetypes to fit within. That's important because a lot of base classes contain a huge chunk of the total character's meaningful bread & butter abilities in ways that don't allow more fitting classes to accommodate archetypes they should be accommodating.
 
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Less than 5E. There's already way too much overlap between archetypes. Three is the right number. Going with the class group names, there's warrior, mage/priest, and expert. The mage and priest group are only distinguished by their spell list and a bit of lore. Experts are variations on the same theme. Warriors are ever so slight variations on a theme. Combine the groups into three classes and strengthen the archetypes.
 


I still say 5e was dreadfully missing 2 class, could use 2 more due to history, and 2 more after that rounds it out.

Basically each class group is missing a class.

Warrior: Warlord
Expert: Scholar
Priest: Inquisitor/Invoker
Mage: Gish

Then Psion/Mystic and Summoner round it out.
 
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I'm happy with the existing classes. Is there another concept or two I could get behind? Sure. I could also do with trimming a couple existing classes. But at the end of the day what I really care about is having a manageable number of classes so that a DM can basically know what to expect from every character who shows up and have a rough grasp of their class rules. My guess is that if they doubled the number of classes they'd add one or two more that I actually really liked and ten more that I'd have to learn the rules of to feel comfortable running a game but have no enthusiasm for.

I had a player bring a Blood Hunter once, and it's not a terrible class design or anything, and they enjoyed it and all, but I really hated having to digest a whole new class that I personally have no interest in playing in order to accommodate them.
 


Why do we need more classes when you can just multiclass to create whatever concept you want?
A multiclass doesn't do the concept nearly as well as a full class. They play very differently to a full class too. If you go 50/50 cleric/fighter, you don't play remotely like a paladin. You're just a bad fighter and a bad cleric.

Also some aspects just don't exist at all in 5e. That whole 'become the monster' the playtest sorcerer had is still completely untouched.
 

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