Sacrosanct
Legend
Maybe I worded my OP badly (entirely possible). I wasn't trying to disparage AL, I was trying to get my head around claims that if it's NOT in AL, then no one will see it or use it (implying that everyone is playing AL).
I ask this question because I've seen many statements that infer, imply, or outright state that unless something is officially approved for AL play, then no one will use it or see it. The thread about the most recent survey has statements like this.
...it strikes me odd that there is this impression out there that unless something is AL approved and used, it won't be seen by the masses.
I think that the AL membership is much less than overall games, but for a non-trivial percentage of the gaming population AL is their only way to game. So for them fixes like "Just have the DM fix it" or "Have your DM homebrew it" aren't sufficient. For them having many of the fun and cool new things be reliant on a DM makes their experience worse. For these players new options coming out only twice a year isn't as exciting from them.
Maybe I worded my OP badly (entirely possible). I wasn't trying to disparage AL, I was trying to get my head around claims that if it's NOT in AL, then no one will see it or use it (implying that everyone is playing AL).
I'm having a hard time accepting this. Officially, 5E is a game designed with DM adjudication as an essential element of play. 5E is officially reliant on a DM. That's been stated by the designers in an official capacity many times. Based on that, I find it hard to believe that WotC would expect DM's to be robots with no leeway in how they run a game or solve problems.
Granted, I don't play AL; but this doesn't pass the sniff test for me. Basically, things like "have the DM fix it" or "have your DM homebrew it" really boil down to "Talk to your DM." I don't see why that would be any different just because it's organized play...
I have a group I run for people at church that I do not enforce AL rules. I started playing in an AL game at a game store in Long Beach. I started GMing last week when there were more people than prepared tables. I had a lot of fun focusing on giving the players a chance to role-play instead of just moving through the adventure.
Too many of the GMs I've played with in AL seem to more railroady instead of letting players role-play more and build social bond. Also, I haven't been a fan of some of the players who play evil characters.
Too much AL play seems focused on getting through the adventure as quickly as possible by both players and GMs. I don't really care for that style of play. We will see if the players at my table appreciate my style and return.