How many hardcore roleplayers are in your group?

How many strong role-players are there in your group?

  • None

    Votes: 14 25.9%
  • 1, or maybe 1

    Votes: 7 13.0%
  • 1, maybe 2 on a good day.

    Votes: 11 20.4%
  • 2-3

    Votes: 12 22.2%
  • 4 or more

    Votes: 4 7.4%
  • All of my players are strong role-players.

    Votes: 6 11.1%

der_kluge

Adventurer
I've played with a lot of people. I've played at conventions, and I've had at least 5 groups that lasted more than several years.

In all those games, and with all those people, I've met actually very few hard-core role-players.

It's a special treat when I do, though. We're talking - people that speak in character the whole time, add in a crazy accent, or aren't afraid to get up to act out some important scene or something.

Most, I say _most_ of the people I've played with are more into the game for the rules and dice-rolling. I like that, too, but a lot of people are just "what do I see? Ooh, that's cool. I cast detect magic, what do I get? Oh, that's awesome." That kind of gamer. They're there because they like the story, or they like the interaction, but their idea of role-playing usually consists of "My barbarian looks really upset, and slams his fist on the table, and then cusses loudly." They refer to themselves in the 3rd person. Or, they do one of these (one of my pet peeves): "I ask the bartender if he has heard of any brigand activity recently". To which I reply, "well, ask it. Say what your character would say."

Which brings me to this poll. In my current group, most of the players, who are all good people, mind you, aren't really hard role-players. They like the game, they follow the story, they pay attention, and they know the rules. I couldn't ask for a better group, really. We all get along, and the players all work well together. But, when it comes to really hardcore role-playing, there's very little. One of the players is pretty dominant, and tends to dominate all NPC conversations, and the others are quite happy with that, and there is another that is a pretty strong role-player, too, but a lot of his in-character comments go unnoticed because no one follows up. For instance, his character made some comment like "It's just like the blue sash", and no one said anything about it. He commented about it later saying, "I figured someone would have asked about it, or commented 'blue sash?'", but he got nothing.

This kind of group has specifically encouraged me to run a more combat-oriented, dungeon-crawl, interesting story with riddles and mysteries and history, kind of game. It has very few NPCs, and less demand for strong role-playing encounters. I did this because I knew my players would prefer the former rather than the latter. The next game, is going to be different, though. We're going to play low-level, gritty, and I think it will really stretch everyone's ability to become a strong role-player. I'm excited to see if it can be pulled off.

But this leads me to the question (and maybe some in-depth discussion) - how many strong role-players do you have in your group?
 

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die_kluge said:
It's a special treat when I do, though. We're talking - people that speak in character the whole time, add in a crazy accent, or aren't afraid to get up to act out some important scene or something.
Hardcore as you describe above? None.

"Strong" role-players (which is certainly not the same as the "hardcore" you describe above), though, is about 2, sometimes 3, out of 6 in my group.
 

In my current group, two strong roleplayers (people not afraid to do a little character acting in a role), and the rest are more comfortable not roleplaying with lots of dialogue.
 

I remember when I was 12 years old, we laughed at the weirdo who referred to his PC in the third person. Sic transit gloria ludi :)

Is playing your PC in-character and using first-person singular to refer to your PC now regarded as 'hardcore roleplaying?' I grew up thinking that was the bare minimum of politeness if you didn't want the other players shunning you...
 

I used to be more into "role-playing", but now I am more into "roll-playing". Not that I was ever that hard-core anyway you describe.

And those that were, were always playing their same personal pet-peaves from game to game. That made their character concepts mostly irrating, and they wanted too much 'alone playing with npc time from dm'. Those people, yep I've know about 7 of them.

Yep, I speak in character and stuff, but that is kind of hard to keep up with motivation to do that all the time, when rest of the group doesn't, most of the time.

I wouldn't probably do that either very well, even with different group who get into characters more, because I've been hanging with these large groups for too long time 8+ persons. And I've become pretty plot-critical. And when I don't get my character concept through more or less intact I just make another goody-two-shoe cleric/healer no-one else wants to play but still needs. Or another "I just want get rich" fighter-rogue. And in this another dm:s games (one with those real large groups) he keeps fudging dice rolls, so that it's almost impossible to die. This takes away joys of challenge for me. Fudging for rolls of random bad luck is ok by me, but doing that all the time sucks. I prefer deaths over this. Not that I miss those games with 2 dead characters per player per session avarage.

Maybe this is one of the reasons I don't get into characters so much nowdays.

I roleplay as dm much better my npc (imitating accents and all). Perhaps I should kick myself to dm more, but I am...well lazy.
 


Well, I voted "All", albeit conditionally.

Our group is definitely of the "Story over rules" group -- we ignore a great number of rules if they get in the way of the flow of the story or the general fun we are having. For example we never use battle boards anymore, don't worry about most combat minutiae and the like.

All of my players work up backgrounds on their characters -- where they came from, how they got here, often family histories and the like. Equally they all have a hand in determing the structure and the course of the campaign, as well as significant details. ("We don't play in Wombat's World, we play in our world" is how one player puts it).

On the other hand, accents, dressing up, and generally LARPing is far less common. We can usually tell when someone is speaking "In Character" by changes in word selection, references, etc., and sometimes changes in voice, but not always.

So we generally fall into the definition given here as "hardcore roleplayers", but not entirely...
 

None, and happy about it :)

I like good roleplaying as much as the next guy, but too much is... well, too much. I've been there, mind you, and it wasn't a pretty sight to behold.

It's a game, after all, and IMHO once it's all about how "hard-core" the roleplaying is, it's no fun. At all.

That said, sometimes I wish my players would act a little more in character... but we're all having fun, and that's what really counts.
 

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