How Many PC's Do You Control?

How Many PC's Do You Control

  • 1 PC Per Player

    Votes: 149 78.0%
  • 2 PC's Per Player

    Votes: 18 9.4%
  • 3+ PC's Per Player

    Votes: 4 2.1%
  • Multiple PC's Per Player But Only 1 At Any One Time

    Votes: 20 10.5%

I have noticed in a couple of thread that some people play with more than one PC at a time. Most of the times this is because there are only 2 or 3 players so everyone plays 2 PC's just to bump up the party size, however this isn't always the case.

So what is the situation in your game? And what has been your experience with it compared to when there is only 1 PC per player?

Olaf the Stout

Edit: Just to clarify, the last option is where players have many PC's throughout the campaign world but there is only ever one of them in the party at any one time.
 
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While, in certain of our campaigns, players have multiple PCs, no one ever plays more than 1 at a time.

Then again, we rarely, if ever, have a situation where we have too few players, so I think that's a big part of it.

My suspicion would be that roleplaying would suffer if the players are trying to run multiple PCs at once, but if it's a choice between that and not playing at all, I can see doing it.
 

I think the hardest bit would be when a player has to roleplay amongst his 2 PC's. The GM would also have to make sure that a player doesn't manipulate the system so that one of his PC's ends up the equipment of almost 2 PC's and the other one has almost nothing. I could see that happening.

"Can I borrow (i.e. have) your magical sword?"
"Sure, borrow it for as long as you want."

It wouldn't normally happen amongst players but it could easily happen here, especially if the player then gets the low equipment PC killed and rolls up a new one.

Olaf the Stout
 

1 character per player. If they need more firepower they can hire mercenaries or take the Leadership feat. Most of them have a hard enough time running one character at a time, though the others are superb.
 


Normally one, but I am presently DMing a PBP game in which there are three parties working together, but never in the same location. Some players have characters in more than one party.
 

I've always used multiple characters. Part of this stems from having a small number of players (often myself and 2 players playing modified 1st edition) over a period of about 26 years. Part of it also has to do with a number of practical advantages, some specific to our own approach to the game, but suffice to say I and my friends play unusually large parties. The most characters we've ever run in a viable campaign is about 10 (1st edition). Since switching to 3.5 and trying to game with other groups I find players resist multiple characters a lot, so I try to tone it down. Still, I have at least one good convert who is always happy to add another, ...even when I am trying to hold it down for the other players.

I can understand the concern about lack of role playing. Where the problem rears is most critical is when an entire group is discussing a decision and players pick and choose the character that speaks for them. Sometimes a player will for example have a Rogue speak for him while ignoring his Paladin (who would surely object to the very plan his Rogue advocates). This is partially mitigated by assigning leadership rolls to 1 character per player, and they then discuss plans among themselves. Of course the leaders have to make sure their plans are acceptable to all characters, and things get interesting when they fail to do this, but that is a common move in my campaigns. In specific situations which are presented to various segments of a group, the role playing tends to come out just fine. Once a given character from a given player is put in a unique situation (say he is approached by a specific NPC with an interesting proposal), it becomes a kind of miniature game in which the player deals with just one character for a bit. In combat the good players can usually differentiate what each character would do individually, but some players have more trouble than others.

One aspect of the decision probably has to do with what you are trying to play out. Extra characters in a dungeon are often wasted. And extra characters on a mass battle turns it into a wargame (which can be fun from time to time). Most of my campaigns have involved quasi-military operations or siituations in which the group was faced with potential division from time to time. One of the plesures of a milti-character campaign can be the question of wich character is going to be central to any given game. Depending on the tactics of both the players and their enemies, a different character can be put on the hot seat in each game. And part of the challenge becomes making sure that the right characters are in the right places to be effective at any given time.
 


I've only had multiple characters in the same game back when we were starting out and we only had a couple of players, since then I've sometimes run another players character in a session that they weren't there for, but I wouldn't like to try and run two PCs at once.

No problem with multiple characters in the campaign world.
 


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