It is fairly common at our table to run several encounters between long rests, especially in dungeon crawls. We had 14 last session, but only managed to get in one short rest.I haven’t put a cap on it. None of my players have wanted to rest more than MAYBE twice. Doesn’t happen too often I think.
I have short rest happen automatically after every two encounters and a long after every six.Real simple question:
How many short rests can you benefit from before you require a long rest?
I know the encounter guideline suggests two short rests per long rest during the "adventuring day", and I think our DM decided that was the actual rule; but I've been reading through the books and can't find any other reference to it.
So, I am asking in case I have missed something... thanks!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.