Rhenny
Adventurer
I just let the situation dictate and don't have any specific number in mind.
Some adventures may allow for none...others may allow for 1 or 2 or even 3.
Often, I just use random encounter roll to determine if they can rest. The variability is working well to keep the PCs moving. If I want to increase tension, they get interrupted.
Now, my players don't even try to rest unless they feel they really need it. They will go through large portions of a game session (even the entire one) without resting, and I don't do anything to discourage them from resting either. I think most of the time, the goal of the adventure (to find someone before something happens to him or her, or to find an object before another does, or before something bad happens to it, or to make sure they reach the boss before others have alerted it), works to set the rest conditions pretty clearly. If there is no time pressure, I let them rest as many times as they felt they needed it.
It is a very nice DM tool for creating mood and developing the feel of the adventure.
Some adventures may allow for none...others may allow for 1 or 2 or even 3.
Often, I just use random encounter roll to determine if they can rest. The variability is working well to keep the PCs moving. If I want to increase tension, they get interrupted.
Now, my players don't even try to rest unless they feel they really need it. They will go through large portions of a game session (even the entire one) without resting, and I don't do anything to discourage them from resting either. I think most of the time, the goal of the adventure (to find someone before something happens to him or her, or to find an object before another does, or before something bad happens to it, or to make sure they reach the boss before others have alerted it), works to set the rest conditions pretty clearly. If there is no time pressure, I let them rest as many times as they felt they needed it.
It is a very nice DM tool for creating mood and developing the feel of the adventure.