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D&D 5E How many spells does a wizard *need*

meshon

Explorer
If you're starting at first level you probably don't need to worry overmuch about wizard spells and fighter armour. I only did the numbers in my head, but (and this is only based on the DMG treasure tables) it looks like there's less than a 60% chance of finding a single scroll between 1st and 4th level. And fighters are unlikely to have enough money to buy full plate until they're at least into 5th level. By that time the party might just be making enough progress for a ship from the homeland to arrive with some supplies and craftspeople... and of course that ship is very likely to run into a storm, some trouble (and a reef) necessitating some rescue and salvage!

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akr71

Hero
Make it a plot hook, maybe. Include a spellbook in with some of the colonization supplies, only no one remembers it and it's not on any manifests, and there's something a bit off about it...

I like this idea. You could even let the wizard have the book ahead of time - his spellbook is supplied by the patrons footing the bill for the colonization expedition. All the spells he has are in his book ahead of time, level 1 to 9, choose wisely... If you wanted to be more generous than the 6 + 2/lvl, make it a function of his Int modifier. Either his Intelligence modifier straight up, or Int + d4/lvl if you are particularly generous...

I instead said that the 1st level wizard PC had stolen or was bequeathed his master's spellbook, and I said it had a certain number of spells per spell level. I then rolled half of them randomly and allowed the PC to choose the other half.
Yes, this is what I was going for...

Also, are the PC's The Colonists, or are they merely the scouts, explorers and hired muscle for the colony expedition? If it is a full scale colonization, would there not be some specialist on the ship too? - a metal smith, bowyer, herbalist, etc. To over come the plate armor, magic weapon hurdle, perhaps the adventurers find a meteorite, a mithral or admantine deposit and bring it back to the smith for him or her to fashion into arms and armor. Maybe the meteorite possess some innate magical power.

You could mix up cleric domains and druid circles too. Perhaps some are more powerful in this new land, perhaps some have their powers diminished.
 
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Al2O3

Explorer
I would regard spells exceeding the PHB to be magic items. Since they require spending gold to learn it's not a perfect comparison, but if I gave the wizard extra spells I would give the fighter a magic weapon. It might just be a magic [fighter's preferred weapon type] with one minor property from DMG, but it would be more needed (to overcome resistance etc) at level 6+ than the wizard spells.

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