Hussar
Legend
Lizard posted an interesting point (I thought)
Is this a good way to design games though? Do we really need mechanics that cover 99% of the situations, when we can design simpler mechanics that cover 90% of the situations? How much more complexity do we add in order to cover that last 9%?
What do you think?
Lizard said:It says "Here are all the mechanics you will ever need. Here's when you should use them, and when you shouldn't."
I'd rather have a kit of 100 tools than just a hammer, even if all I need *at the moment* is a hammer.
Is this a good way to design games though? Do we really need mechanics that cover 99% of the situations, when we can design simpler mechanics that cover 90% of the situations? How much more complexity do we add in order to cover that last 9%?
What do you think?