fluffybunbunkittens
Hero
Depends on the kind of crunch and the type of game...
If we're going to have stuff like initiative rolls and movement speeds, it damn better be something like 4e to make it worth the hassle.
'I'm going to sidestep here, so I can Shield Push this grimlock into the lizardman, which triggers the lizardman's reaction tail trip, so the grimlock is no longer blocking the sight line for our wizard... oh and as a minor action, I'm going to take a sip of my dwarven tankard, so I have the Tipsy condition now, and you know I'm going to get first Drunk and then Wasted in the coming rounds'
Anything lighter, I want everyone to get to roll once, figure out the benefits/setbacks from that roll, move on.
'I'm going to try to limit how many goblins can fit into the room by pushing the cart against the double doors'
'while the dragonborn's playing with the cart, I realize that there's a big, old rug going across the room to the door, so... I will set it on fire, he has fire resistance, he'll be fine'
'oh man, then I guess I'll just focus on lockpicking the door open, so we have somewhere to move to, because this whole room is going up in flames soon..'
5e is in the absolute worst spot. It has a whole bunch of minutia, but all that effort doesn't take you anywhere interesting.
If we're going to have stuff like initiative rolls and movement speeds, it damn better be something like 4e to make it worth the hassle.
'I'm going to sidestep here, so I can Shield Push this grimlock into the lizardman, which triggers the lizardman's reaction tail trip, so the grimlock is no longer blocking the sight line for our wizard... oh and as a minor action, I'm going to take a sip of my dwarven tankard, so I have the Tipsy condition now, and you know I'm going to get first Drunk and then Wasted in the coming rounds'
Anything lighter, I want everyone to get to roll once, figure out the benefits/setbacks from that roll, move on.
'I'm going to try to limit how many goblins can fit into the room by pushing the cart against the double doors'
'while the dragonborn's playing with the cart, I realize that there's a big, old rug going across the room to the door, so... I will set it on fire, he has fire resistance, he'll be fine'
'oh man, then I guess I'll just focus on lockpicking the door open, so we have somewhere to move to, because this whole room is going up in flames soon..'
5e is in the absolute worst spot. It has a whole bunch of minutia, but all that effort doesn't take you anywhere interesting.
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