Sword of Spirit
Legend
Since most combats don't end at the formal end of a round, higher initiative means you'll not only go first in the first round, but over the course of your adventuring career you will end up with many more attacks than someone with less initiative, so you'll end up putting out more damage.
How can we mathematically conceptualize this? What do we need to know (or what assumptions should we define) to be able to determine about how often you are going to get an additional attack per each point of initiative bonus (and hence, what percentage each point of initiative bonus adds to your damage output)?
Since math isn't really my thing, I ask for the wisdom of those who like math more than I.
How can we mathematically conceptualize this? What do we need to know (or what assumptions should we define) to be able to determine about how often you are going to get an additional attack per each point of initiative bonus (and hence, what percentage each point of initiative bonus adds to your damage output)?
Since math isn't really my thing, I ask for the wisdom of those who like math more than I.