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Going first every round is 27% more fun.

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- Thread starter Sword of Spirit
- Start date

Going first every round is 27% more fun.

You're correct -- it's too high. As bid has indicated, you need to divide that by the average number of rounds per combat, because that percentage increase only applies to the last round of combat. That is, the person who wins initiative gets in one extra round of attack over the person who loses initiative (or the fellow adventurer whose initiative is after the person who kills the opponent).

Anyone know what the average number of rounds per combat is?

(I did say it was complicated...)

Wouldn't you also need to divide it by 5 because the example uses +5 vs 0?

So, assuming the 6.5% number is correct it would be 1.3%/number of rounds.

So somewhere over 1/3% per +1.

If there is an average of 3 rounds per combat, then that +6.5% chance of going first means that the average DPR will go up by 6.5/3 = 2.17% because there will be 2 rounds where all parties have their DPR and one round where only the winner of initiative has their DPR.

(although a sharpshooter may kill one or two creatures before they even act and thus reduci g incoming damage a lot. Maybe you should value high initiative as a damage prevention tool rather than an increase damage tool.

d20+5 > d20: 70% of the time

d20+4 > d20: 66% of the time

d20+3 > d20: 62% of the time

d20+2 > d20: 57% of the time

d20+1 > d20: 53% of the time

d20+0 > d20: 48% of the time

d20-1 > d20: 43% of the time

d20-2 > d20: 38% of the time

d20-3 > d20: 34% of the time

d20-4 > d20: 30% of the time

d20-5 > d20: 26% of the time

d20-10 > d20: 11% of the time

Interestingly, each +1 of initiative seems to be about a +4% chance of going first, at least when bonuses are small. Diminishing returns over +5.

If there is an average of 3 rounds per combat, then that +6.5% chance of going first means that the average DPR will go up by 6.5/3 = 2.17% because there will be 2 rounds where all parties have their DPR and one round where only the winner of initiative has their DPR.

You still need to divide the 2.17% by 5 because it is for +1 not +5. And I would argue that the average amount of rounds in combat is closer to 3.5.

Even still you end up with around .4% increase per +1 which sounds about right. That is a lot lower than 5%.

Okay so let's assume you get to act one round more roughly every other fight if you win initiative.Since most combats don't end at the formal end of a round, higher initiative means you'll not only go first in the first round, but over the course of your adventuring career you will end up with many more attacks than someone with less initiative, so you'll end up putting out more damage.

How can we mathematically conceptualize this? What do we need to know (or what assumptions should we define) to be able to determine about how often you are going to get an additional attack per each point of initiative bonus (and hence, what percentage each point of initiative bonus adds to your damage output)?

Since math isn't really my thing, I ask for the wisdom of those who like math more than I.

Each +1 bonus to Initiative equivalent to 1/20th of a round's worth of damage output.

At around level five or so, let's say a PC does 20 damage/round on average to put a nice round number on it. (Feel free to replace "level five" with "level eight" or whatever; that's not the point)

+1 to initiative then means +1 damage (per fight, not per round).

Then we halve that (you gain the benefit one fight out of two):

Or 1/20thThe best I can suggest is that each +1 to initiative will result in a +5% higher damage output

Of course we're comparing between players.Unless your comparing against another player.

The entire reason for minmaxing is to select a character build that performs better than other character builds.

Winning inititive does not make you deal more damage, it males you take less. You still need to hit them the same number of times b but they will have one less round to hit you back. Unless your comparing against another player.

Inititive is a contest, and thus not a flat 5%. It's value changes depending on how far apart you are. That said, 4% is probably a good estimate.

Also, I'll estate 4 rounds per battle . So saving you 25% health if you win.

Giving a rough estimate of 1% more health per inititive. Though obviously it matters more to some classes then others.

Yes. Winning initiative will alter the ratio of damage done to damage taken. It is about survivability/quick strike rather than pure damage output.

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