RangerWickett
Legend
Re: About FCTF.
Well, a lot of the powers are scalable, but I'll see what some examples might be.
For a PC or prominent NPC, fast healing 1 costs 9 HrPs. What else costs 9 HrPs? Well, bear in mind that these are all only available at 6th level, a time when D&D characters have fireballs, whirlwind attacks, and usually at least +1 magic weapons.
These are all costs for PCs. For monsters and minor NPCs, some things are a lot cheaper. Fast healing 1 costs 5 HrPs for NPCs, and for the same price you can get DR 7/+1, or teleport up to 500 ft. with no chance of failure, or a ton of immunities (critical hits, poison, disease, stunning, and subdual damage; known as the 'undead immunity package').
Upper_Krust said:Hi Ryan mate!
Out of curiousity what other powers are rated in FCTF equal to Fast Healing (its difficult to judge without knowing a few others to rate it against)?
Well, a lot of the powers are scalable, but I'll see what some examples might be.
For a PC or prominent NPC, fast healing 1 costs 9 HrPs. What else costs 9 HrPs? Well, bear in mind that these are all only available at 6th level, a time when D&D characters have fireballs, whirlwind attacks, and usually at least +1 magic weapons.
- +6 bonus to Constitution.
- A Close-range (25 ft. + 5 ft./2 levels) energy blast that does 4d6 damage, usable once per round.
- Ability to Fly without wings, at poor manueverability, at a speed of 40 ft.
- The ability to convert 2 points of real damage into subdual damage with a touch, once per round.
- A +5 bonus to attack rolls (but not base attack bonus).
- A +9 bonus to all Reflex saves (or pick all Fort, or all Will, but only one of them).
- A +8 bonus to all damage rolls with one chosen type of physical attack.
- DR 7/+1.
- A +18 bonus to Listen checks.
- The ability to go into a Barbarian-style rage at will (but still only once per encounter).
- The ability to create a force shield (as the shield spell, +7 bonus to AC from one 180-degree arc) at will. You can only have one at a time, but it moves with you.
- A +40 bonus to Jump checks.
- The ability to telepathically communicate with anyone you are aware of, out to Long range (400 ft. + 40 ft./level). You can only communicate with one person at a time.
- The ability to teleport 45 ft as a standard action, to a location you can see.
These are all costs for PCs. For monsters and minor NPCs, some things are a lot cheaper. Fast healing 1 costs 5 HrPs for NPCs, and for the same price you can get DR 7/+1, or teleport up to 500 ft. with no chance of failure, or a ton of immunities (critical hits, poison, disease, stunning, and subdual damage; known as the 'undead immunity package').