dave2008
Legend
I simply tried to explain why I find 5e easier to design magic items for than 4e (and by extension 3e). I certainly didn't try to shift the goal posts. That was the goal I was going for the whole time (explaining why I prefer 0 magic item assumption), where you trying to shoot for something else.That's a mighty big goalpost shift from answering the question of how a system designed with the assumption of zero magic items makes you "more free" to give magic items.
It is also possible I've just done a piss-poor job of explaining.
I did not question if feats where optional. I was questioning whether or not their inclusion actually made 0 difference from math standpoint. I personally don't know, but I have seen some say feats (or some feats) give you a numbers advantage. But I also said that was relevant to a discussion about magic items so I am not sure why your bringing it up.Over the course of doing that you questioned the objective fact of feats being optional per phb even though it's a detail wotc likes to brag about in twitch streams & youtube.
Another misunderstanding. I just meant they cannot select a +2 ASI. The can improve their attributes with feats that provide a +1 benefit and since we allow all UA feats, we have quite a few that do that. Regardless that is independent of having the space to design magic items, IMO.You admitted in this post that you further expand the designspace to +1 +2 or even +3 available for magic items to fill by not allowing players to improve their attributes when an ASI is available.
As I pointed out, our characters are not necessarily behind the + curve. Some, if not all, have maxed primary stats. But to be honest, I don't think that really maters. You don't have to mechanical superiority for 5e to work wonderfully.To top it all off you reacted to "I think we are talking about two entirely different things" by detailing the way it makes you feel more free to add magic items to 5e due to the assumption of +0.. now as much as +3 due to your houserules putting players far behind the curve) you explained that it's because magic items feel really magical.
Also, because I don't have to assume magic weapons, when I make, or give, a magic weapon - it doesn't need to have a +1, 2, or 3 at all. I think I mentioned our group currently maxes out at +1 items (may have been in a different thread), so it is not like I am filling the supposed "behind the curve" gap with magic items. What I do with magic items is give them interesting properties, not ever escalating numbers. That is possible because the math of 5e doesn't assume I have to have a +3 weapon at lvl 15 (our current level).
Do I think we play 5e differently. Yes. So in that respect I guess you could say we are playing differently, I just wouldn't go so far as to say: "two entirely different things," but that is just semantics really.
The tesla analogy is horrible, I am not even going to try to engage with it further and I shouldn't have the first time. My apologies for continue down that line of explanation.You can't simply "add" additional electric motors to an electric car because the transmission & drivetrain aren't designed to accommodate them as a drop in thing without replacing & modifying parts of that tesla. Your houserules are the equivalent of clanging those parts. Using the tesla analogy people were talking about how slow recharge time was a negative for a pure EV tesla over a hybrid EV like a leaf & you jumped in claiming it's a strength, asserted you weren't talking about a different topic, & explained how you let it charge while your at work so you don't need to stop for gas. It's fine that you like magic items feeling more magical & that could even be considered a strength of 5e's decision to bake +0 from magic items into the math assumptions, but it's an entirely different point.
Sure, but their is a psychology of needing to fill a requirement in 3/4e that 5e free me personally from. And as I mentioned above, because I don't have to give a +3 weapon at level 15 in 5e, I can instead design a sword that is only +1, or no bonus to hit, and give it other interesting properties.The magic items you wanted were always & still there. They are called artifacts & you were always free to do things like give out a +5 holy avenger instead of +N attrib gear & a smaller bonus weapon.
Again, I didn't play 3.5e, but it was somewhat similar in 4e. IIRC. I've never given out enough magic items for it to be an issue though. Same with attunement in 5e.The point of body slots in 3.5 was not to fill them all, which would be an an exceedingly difficult goal & rather strange to attempt for the similar reasons to you don't see many warlocks or wizards fighting over gauntlets of ogre when a fighter/barbarian/etc goes "ooooooo" at the find. Body slots were a safety net for the GM that helped ensure magic item churn rather than "does an enhancement bonus shirt of+2 strength stack with gauntlets of ogre power +2"... Those two would not stack as they are both the same bonus type.
One of the best things about 5e, IMO, is that since there is 0 assumption of magic items. Then I don't need to hand them out, but when I do it is special. That really isn't possible in a system like 3/4e where you have to have magic items to keep with the monsters.
Listen, I've acknowledge that your viewpoint is correct from your perspective, I wish you could step back and acknowledge my viewpoint too. But maybe that is to much to ask of an internet web forum. There isn't one correct answer.
For an example: Here is a sword one of our lvl 15 fighters has;
Whispering Sword |
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Weapon (longsword), requires attunement |
The whispering sword communicates with you telepathically, telling you when enemies are near, when to strike, and when to defend. |
You gain a +1 bonus to attack rolls made with this sword, Additionally, when you hit a target with this sword you deal an extra die of damage of the weapon's type. While wielding this sword you cannot be surprised. While wielding this sword you can use a reaction to add your proficiency modifier to your AC against one attack that would hit you. |
This was made early on. Now I would probably have remove the +1 benefit. It simply isn't needed, IMO.