Lanefan
Victoria Rules
Sorry, I had to vote "utter rubbish" though it's an interesting topic to think about.
Why that vote? Because a) you want us to assume a 1-20 level run and b) you don't have an option for "variable - describe below".
That said, I'm probably closer to the 8-10x end of things as is but if the poll went to level 20 it'd be more like 12-14x.
And that said, I like the idea of keeping the numbers down, to a point. 4e starts way too high then doesn't go high enough after that. 3e starts at about the right place but eventually goes way too high. And I despise fixed h.p. gain at any level - I long ago fixed my 1e game such that where you would previously have got a fixed h.p. gain at higher level you now roll a smaller die (if you look at the 1e PH you'll see the fixed gain is in all cases the average of a half-size die for that class, as close as whole-integer arithmetic will allow). But slowing it down at higher levels is fine with me.
And high h.p. totals for some of the monsters is also fine by me.
Lanefan
Why that vote? Because a) you want us to assume a 1-20 level run and b) you don't have an option for "variable - describe below".
That said, I'm probably closer to the 8-10x end of things as is but if the poll went to level 20 it'd be more like 12-14x.
And that said, I like the idea of keeping the numbers down, to a point. 4e starts way too high then doesn't go high enough after that. 3e starts at about the right place but eventually goes way too high. And I despise fixed h.p. gain at any level - I long ago fixed my 1e game such that where you would previously have got a fixed h.p. gain at higher level you now roll a smaller die (if you look at the 1e PH you'll see the fixed gain is in all cases the average of a half-size die for that class, as close as whole-integer arithmetic will allow). But slowing it down at higher levels is fine with me.
And high h.p. totals for some of the monsters is also fine by me.

Lanefan