The_Universe
First Post
One of my players is considering creating an item with the following characteristics, using either Craft Ring or Craft Wondrous Item. Since he doesn't know which route he intends to take, we'll just call it a thingamabob, for now.
Thingamabob of Moderate Healing
On command, this thingamabob allows the bearer to use the magic of the spell Cure Moderate Wounds, instantly healing 2d8+3 hit points.
Faint conjuration; CL 3rd; Craft Wondrous Item, Cure Moderate Wounds; Price 10,800gp(?)
As far as I can tell, because it's a second level spell being cast by a 3rd level caster, and the power of the item is activated by a command word, the market price should be 10,800gp. However, that seems INCREDIBLY low, since it effectively makes characters invincible (capable of healing 5-19 hp per round). For comparison, a Ring of Regeneration, which heals 1-20 hp per hour costs 90,000.
Assuming the math is correct, it would cost 5400 gp and 400-odd XP to actually make the item, right?
Is there something I'm missing here?
Thingamabob of Moderate Healing
On command, this thingamabob allows the bearer to use the magic of the spell Cure Moderate Wounds, instantly healing 2d8+3 hit points.
Faint conjuration; CL 3rd; Craft Wondrous Item, Cure Moderate Wounds; Price 10,800gp(?)
As far as I can tell, because it's a second level spell being cast by a 3rd level caster, and the power of the item is activated by a command word, the market price should be 10,800gp. However, that seems INCREDIBLY low, since it effectively makes characters invincible (capable of healing 5-19 hp per round). For comparison, a Ring of Regeneration, which heals 1-20 hp per hour costs 90,000.
Assuming the math is correct, it would cost 5400 gp and 400-odd XP to actually make the item, right?
Is there something I'm missing here?