I am not sure that Crawford and/or Perkins are the blocking people. They are in charge of designing and writing the rules. But are they in charge of determining the design process? I am giving them the benefit of the doubt that the design-by-commitee style for the 2024 edition might not have been their idea. It could be a case of higher-ups saying: "Hey, D&D Next worked well for us and got us the best-selling edition yet. So we keep that process in place."
My personal opinion here is two fold: One, if you ask the current player-base of an RPG to help you design the next iteration, you are not going to get innovative results. Two, innovation was never the aim of the 2024 edition of D&D 5e. The aim was backwards-compatibility. To what extent is a bit open to debate looking at the OGL-disaster. But after that point, compatibility was definitely a major point.
Also, I am not sure about setting presentation in 5e. It seems to be aiming for a slimmer presentation. In the past, settings have been rather thick books with lots of lore. With 5e WotC seems to aim for a lean presentation, leaving room for the DM, and concentrating on immediately useful content, while not expecting readers to digest too much. It reminds me more of Dragonlance Adventures or the slim booklets in the Greyhawk boxed set than the first Eberron book. Also, the setting were originally presented in rather slim volumes. We just got a lot of lore added in latter books that somehow we expect to be there now.
What I would like to see, are follow-up books for a setting. Be it a additional adventure fleshing out more parts of the setting, while staying true to the original, or deeper lore (kind of like Baker did with the DMs Guild books on Eberron).