Steel Wind said:
<<Most groups are stable and meet once a week.>>
That does seem to be the common claim here, but I wonder if it's true, as it hasn't been my experience since I was in college, far in the last millennium.
I GM once a month, with some extra sessions thrown in every three months or so. It works out to about 16 sessions per year for me. That's why I vastly prefer to GM. That way, when the game is over for me, it really isn't over

Now I get to take the time to design and putter and futz with my campaign! Only
playing once a month (while not being the GM) would surely suck, big time.
That's just me though. In the rest of my gaming circle, they otherwise play once a week, pretty much like clock work, every Saturday.
As a side question, do people find that the length of their sessions (if they game less frequently than once a week) increases a little?
Our group assembles on a Saturday between 3:00 and 4:30ish or so. That irregular assembly time as people arrive and trickle in is for socializing and chit-chat. We then begin gaming, ideally, at about 5:00 p.m. and play through to Midnight most sessions. (we break for pizza for 30 mins or so at 7:00-8:00 ish).
Some serious sessions go later if there's some climax in progress and we don't want to quit. Lateness becomes proportional to anticipated wife-aggro for a few of the players. (My wife is the only spouse who games in my group).
Back in high school and university days in the late 70s and 80s, games were frequently 3 or 4 times a week.
Ah, being an adult with your own family! Money to buy gaming stuff and build your own dedicated gaming room is
very nice.
Having to go to work Mon-Fri to earn it and otherwise maintain a career? Not so much.
