DevoutlyApathetic said:I want to play with more players like you. I've recently seen a bevy of pure fighters with spring attack who are scared of damage. Standard D&D assumes that fighters take the attacks the rest of the party can't.
Lord Pendragon said:Obviously, one of the simplest strategies is for my bard to simply Start Fighting Defensively and remain in a flanking position for the rogue. So long as his AC and hp hold out, that'd give the rogue the opportunity to full attack every round, which is good. However, a couple good hits, or a crit, and my bard won't be able to hold that position. Then it turns to hit and run.![]()
Well, even with a whip-dagger as opposed to an ordinary whip, it doesn't threaten...at all. My bard uses the whip-dagger as his preferred weapon (I've never played a whip-wielder before, so I thought I'd go with it,) and wears a spiked gauntlet for AoOs. Plus he plans on picking up a rapier later. Bottom line: he still needs to be up close and personal to flank.DevoutlyApathetic said:Got it. See above comment. With 15ft of reach to safeguard you, 'being' in melee is a relative term.
You know, I didn't even realize that this spell was on the Bard list until you mentioned it. Currently I have Alter Self, Glitterdust, and Invisibility as my 2nd level spells, but I'm definitely going to pick up Mirror Image the first opportunity I get. One bonus to being a bard is that even though my spell levels rise slowly, my caster level is still good, so it should provide some serious protection.May I suggest the absolute wonder that is Mirror Image? It's simply an amazing defensive spell against physical attacks.
Good advice. That'd let the rogue get his full round of sneak attacks in. I also have Cure Light Wounds as a 1st level spell, so instead of springing out, I could Tumble out, then heal myself up some, allowing me to take a bit more beating when I go back in.Regardless, if the rogue is dual weilding you might want to take a round on/round off tactic. Spring into flank, wait a round, spring out of flank. You do need to move before and after so in those cases take your attack out of flank then end in flank.
The rogue is a lightly armored human, actually. I'm not sure about his levels, since the group I'm in likes to keep stats/levels and such secret. Rogue/Fighter or Rogue/Ranger, I figure.darklone said:In case the rogue is a heavily armoured doubleweapon wielding rogue/fighter dwarf...
True, but I'm trying to maintain at least the fiction of doing damage.baradtgnome said:Reach weapon? Even with a use penalty it is still a threat.
We do have a wizard, though I'm not sure if he has summon monster spells learned or not. We have a druid who summons critters, and when he does summon critters, they do help provide flanking for the rogue. But he doesn't really summon critters just to flank for the rogue.Can't someone in your group cast summon monster to help out the poor rogue with a flank situation?
Aw, shucks.I 2nd the well done gamer comments.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.