How should I respond to my DM?

and to 3catcircus: no no, they didn't get them through not playing, I made this character years ago. she started as a level 1 human with the paragon template (this is because again, child from Ao himself)..she got the rest over the 8 years of playing in games where she appeared as the villain, gaining power as she went. also personally we're not fans of that low a level campaigns, they can be fun still..but honestly I find they progress in a "I'm so weak that 2 hits from a D6 weapon and I die" manner in our group...we're paranoid and know just how bad things can be in the DnD world (it doesn't bother us too much with certain DM's though of course, because we know they won't be a d***.)

So - who decided you got to pick a paragon template? You, or you with concurrence from the DM the first time you generated the PC?

So - you just so happen to have played this same PC through a single campaign over 8 years, or in multiple campaigns with multiple DMs (i.e. essentially, different games each time?)

I'll just come right out and say it - the game you want to play sounds like nothing more than munchkin fap-material. I can't think of any DM who would find it entertaining to cater to such players who demand that he run the game only the way they want to.

Most of the (good) DM's I've ever played D&D with have run their games somewhat like the real world - stuff happens whether you are there or not, it doesn't care about you, and you have to make it on your own. The DM plays the NPCs as intelligently and ruthlessly as the players play their PCs.
 

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Why you attack him for his play-style? Maybe it's different what many here likes, but I feel his whole group likes that kinda games too, current dm included.

Another thing, original poster can correct me if I am wrong. But for me it sounds like this character is long standing npc enemy when original poster was dm. And now his group thought it would be fun to let him play that character as pc of sorts and play storyline, where epic evil starts ravaging the world.


Not every challenge you face in rpg is combat related challenge. Sure for some groups there must be those for game to be fun, my sister is like that for example when she plays.

Social challenges, puzzles, investigation, planning, social aspects are challenges too, and some people enjoy them more than combat. Some like aspect of shared storytelling more than actual challenges where rolling dice is relevant.

How that game is like in actual play, I can't tell from here. The very high level games I have played have been awesome fun, both as dm and as player. Some who have responded here so apperantly don't like that kinda gaming at all. In original posters group however, they do like it.

Yes I agree that dm probably don't like being told how to run game. But it is quite ok IMO to complain if dm alone after discussing about game and it's theme suddenly changes the theme.

I feel maybe if game was supposed to be about battling gods, it should have gone there bit faster. Bored dm:s often use their imagination to come up with alternative plotlines.

I don't like dm:ing gods, I don't think I do it smart enough. I have friend that can pull it off. I like to fade from those situations.

Maybe your dm:ing friend has similar issues. Or maybe he likes the world and doesn't want you to break/change it too much. If he has been long standing player in that world, that kinda sentimentality would be quite natural.

Talk with the group, hope you have gotten some good ideas too writing here.
 

Off the top of my head:

1: You claim your game is a sandbox. You keep using that word. I do not think it means what you think it means. What you describe (predetermined outcome) is a railroad.

2: If it had been 4 or 5 sessions before I was challenged at all I would have quit out of boredom.

3: You claim your PC is (amongst other things) one of the most important planes. You then say the Gods don't know about her. Right. Because no one like Ioun or Vecna actually studies things. Or Orcus. At one fell swoop you've just lobotomised the smart part of the pantheon.

4: If nothing can come close to challenging you guys then fast forward until it can.

5: You are a goddamn thief. Admitting to stealing PDFs.

6: If you want a better system for this google the Spirit of the Century SRD. It's free.

7: Good luck to your DM.
 

Why you attack him for his play-style? Maybe it's different what many here likes, but I feel his whole group likes that kinda games too, current dm included.

Another thing, original poster can correct me if I am wrong. But for me it sounds like this character is long standing npc enemy when original poster was dm. And now his group thought it would be fun to let him play that character as pc of sorts and play storyline, where epic evil starts ravaging the world.


Not every challenge you face in rpg is combat related challenge. Sure for some groups there must be those for game to be fun, my sister is like that for example when she plays.

Social challenges, puzzles, investigation, planning, social aspects are challenges too, and some people enjoy them more than combat. Some like aspect of shared storytelling more than actual challenges where rolling dice is relevant.

How that game is like in actual play, I can't tell from here. The very high level games I have played have been awesome fun, both as dm and as player. Some who have responded here so apperantly don't like that kinda gaming at all. In original posters group however, they do like it.

Yes I agree that dm probably don't like being told how to run game. But it is quite ok IMO to complain if dm alone after discussing about game and it's theme suddenly changes the theme.

I feel maybe if game was supposed to be about battling gods, it should have gone there bit faster. Bored dm:s often use their imagination to come up with alternative plotlines.

I don't like dm:ing gods, I don't think I do it smart enough. I have friend that can pull it off. I like to fade from those situations.

Maybe your dm:ing friend has similar issues. Or maybe he likes the world and doesn't want you to break/change it too much. If he has been long standing player in that world, that kinda sentimentality would be quite natural.

Talk with the group, hope you have gotten some good ideas too writing here.

Thanks again Zelda, it feels like a lot of people post without reading through the lot of them, cause even though we've already figured this much out it still feels like most people's response will be "do it our way and it will be better"..no offense to anyone, I can be like that too after all heh. I personally love playing gods, I love the ability to plan out grander schemes or plot threads, and gods are really good at adding those in. One reason I like playing the character being discussed, she's got a gods intellect and scope of comprehension so...well in the games she's in I usually figure out what either the players or the DM are going to do before they have it all done, and so she can act accordingly instead of only being able to know so much. (oh and I'm a she for reference)

Off the top of my head:

1: You claim your game is a sandbox. You keep using that word. I do not think it means what you think it means. What you describe (predetermined outcome) is a railroad.

2: If it had been 4 or 5 sessions before I was challenged at all I would have quit out of boredom.

3: You claim your PC is (amongst other things) one of the most important planes. You then say the Gods don't know about her. Right. Because no one like Ioun or Vecna actually studies things. Or Orcus. At one fell swoop you've just lobotomised the smart part of the pantheon.

4: If nothing can come close to challenging you guys then fast forward until it can.

5: You are a goddamn thief. Admitting to stealing PDFs.

6: If you want a better system for this google the Spirit of the Century SRD. It's free.

7: Good luck to your DM.

1- it has a beginning and an end, just like all stories, but the middle has nothing, we do what the heck we want to get to the end, us players just have a game plan already for what we wanna do, now I'll admit that might not be what some players call a true sandbox...but if a game didn't have an end goal then it's not very fun.

2- we embelish, we tell about the land and the people, talk in depth about the entirety of a culture because we're planning on how best to use them or trick them. our planning stages as our character interact with each other is roughly 1-3 hours of gameplay...so sometimes we just don't have time for everything else. Roleplay heavy, combat light to none, we've done one campaign that had literally NO combat and it was very fun.

3- it's pretty hard to know something is there or different when the plane hasn't moved, changed, or stopped being what it is, she's just it's new brain and manifestation. she's it's avatar, and with the voidstone item, as long as she's not holding a sign up that she's there and other then taking control of undead, only to have them still follow their 'masters' because she's not making her move just yet, or blackmailing necromancers in their dreams then even a god can't use their 'sight' to find her, or sense her, if one walked up to her he'd physically hear/touch/smell her and whatnot, but his divine senses wouldn't pick up as long as she has the stone or is in so many miles of it. Even gods can be fooled, espesially when their most common way of knowing ANYTHING is taken away.

4- and miss out on discovering things about the land, meeting possible new members of the evil team, and using our guile to manipulate the nations governments and peoples into our hands all for 1-3 hours of "does this pass it's ac?...ok, I did this much, your turn", combat isn't really that fun for us, even when we are being totally by the book, our characters are the kinds that should combat appear, unless it's at least 5-8 CR's higher then it should be we WILL kill it (unless the DM wants us dead)...we're too good at making characters for combat. such as the fact that we never use magic items (we feel they break flavor of the mystic artifact feel), but we usually figure out a way to get it that none of our stats are below 20-30 and we have a plan to fight in any environment...when we're not playing the game, we're planning out how we'd handle the game should combat ever happen in any of them, for hours.

5- stealing PDF's?...last I checked Wizards doesn't really care if someone makes a PDF and puts it on a free sharing sight of a book edition no one makes anymore. 4.0 I could understand them getting testy with as it's still in print, but 3.X? not only that but at least 800,000 others have downloaded the Players Handbook PDF I have, and that was when I got it 3 years ago, so it's in the millions most likely. I won't go into a long winded opinion on 'stealing' things from a place where anything can be free if you look hard enough...I'm sure theres a forum for it. Please don't throw name calling around just because you disagree with an action the other person might not have the same thoughts on, whether it be me or anyone else on here, I doubt they like it either.

6- I think I will check out that one, I've never heard of it so it might be pretty cool if I can put in the DnD cosmology to the system.

7- and god speed to him, we've talked to him already, be we're still discussing his problems with things.
 

Essentially you are not actually playing a role-playing game, you are engaged in an elaborate creative writing process or some form of free-form role-playing theater. Personally, I wouldn't enjoy such an activity but if you do, then have at it.

There are, in fact, games like that, and they are games, and they are roleplaying. And excellent example is Fiasco.

It is a bit unusual that it's D&D, but it's still roleplaying and still a game. The OP asked for advice on how to approach the GM, not a critique on play style.
 

5- stealing PDF's?...last I checked Wizards doesn't really care if someone makes a PDF and puts it on a free sharing sight of a book edition no one makes anymore.

Not that I care if you do it, but it actually is still stealing (and illegal) and people on this forum don't like people promoting the action of taking pdfs without paying for them (even out of print books). I would keep it on the down-low so the Paladins around here won't act holier than thou and smite you as if they are not stealing pdfs and mp3 files themselves. ;)
 

5- stealing PDF's?...last I checked Wizards doesn't really care if someone makes a PDF and puts it on a free sharing sight of a book edition no one makes anymore. 4.0 I could understand them getting testy with as it's still in print, but 3.X? not only that but at least 800,000 others have downloaded the Players Handbook PDF I have, and that was when I got it 3 years ago, so it's in the millions most likely. I won't go into a long winded opinion on 'stealing' things from a place where anything can be free if you look hard enough...I'm sure theres a forum for it. Please don't throw name calling around just because you disagree with an action the other person might not have the same thoughts on, whether it be me or anyone else on here, I doubt they like it either.

Erm...roh-roh. This isn't really the best place to take that defence (though, yeah, the name-calling was uncalled for).
 

There are, in fact, games like that, and they are games, and they are roleplaying. And excellent example is Fiasco.

It is a bit unusual that it's D&D, but it's still roleplaying and still a game. The OP asked for advice on how to aproach the GM, not a critique on play style.

Thanks Agamon, it's always nice to see someone helpful with the masses :D


So - who decided you got to pick a paragon template? You, or you with concurrence from the DM the first time you generated the PC?

So - you just so happen to have played this same PC through a single campaign over 8 years, or in multiple campaigns with multiple DMs (i.e. essentially, different games each time?)

I'll just come right out and say it - the game you want to play sounds like nothing more than munchkin fap-material. I can't think of any DM who would find it entertaining to cater to such players who demand that he run the game only the way they want to.

Most of the (good) DM's I've ever played D&D with have run their games somewhat like the real world - stuff happens whether you are there or not, it doesn't care about you, and you have to make it on your own. The DM plays the NPCs as intelligently and ruthlessly as the players play their PCs.

As we've already said, it's not that we want him to do what we say, he's not even following what HE said. As for the Munchkin comment, we don't like playing faceless adventurers doing what there doing just cause, heck if a full on deity showed up and asked us to do something as part of a plot our first response would be "why?...what do we get now, then later, and whats the job risk?". the best way to make an individual character is to make it unique and non-uniform, this usually breaks the character or makes it a chump....our games are usually run like the real world, but in the real world if beings like our characters existed, the world would change around them, because we make it, just like how people make nature bend to them as best as possible. Finally thats fine if you want to play the NPC's like people play their characters...it makes the PC's look like average cutout adventures with different class levels I find, but I'm not going to tell you what to do, thats your games.
 

Erm...roh-roh. This isn't really the best place to take that defence (though, yeah, the name-calling was uncalled for).

Not that I care if you do it, but it actually is still stealing (and illegal) and people on this forum don't like people promoting the action of taking pdfs without paying for them (even out of print books). I would keep it on the down-low so the Paladins around here won't act holier than thou and smite you as if they are not stealing pdfs and mp3 files themselves. ;)

lol, I won't endorse it, seeing as I really try not to do it...though the few I got were on a sponsored Wizards site, you payed 5 bucks and had unlimited downloads, it went down a few years though sadly. however while I am greatful for the warning this forum isn't on that topic sooo if everyone could not dwell on that for now.
 

There are, in fact, games like that, and they are games, and they are roleplaying. And excellent example is Fiasco.

It is a bit unusual that it's D&D, but it's still roleplaying and still a game. The OP asked for advice on how to approach the GM, not a critique on play style.

I know there are cooperative storytelling "games" out there. Maybe I'm being pendantic, but if you can't actually lose, it just doesn't seem like a game to me. Which is not to say it can't be fun. "Happy Birthday Robot" well deserves its numerous Ennie nominations and I'm looking forward to getting "Do," int he mail, personally. (Haven't played Fiasco, but am aware of it). But if there is no challenge, no way to lose,... its really just an exploratory story-telling experience.

Anywho, it seems to me that the playstyle is a large part of the problem. I would guess the DM wants an actual game and the others want a munchkin-fest where they get to pretend to mess over the world (or multiverse) without any actual repurcussions to their characters. They have made up incredible powers with nothing more than a "say so" but feel hurt if the DM does the same. To talk to the DM (which I guess has already happened) it is necessary to first understand where the conflict is coming from (in this case, playstyles). So yes, playstyle is relevant to the question asked unless the OP simply wants, a "Talk to him politely," answer.
 

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