My view wasn't listed so...
As an action, you may Threaten a target that can hear and understand you. You make an opposed Cha/Intimidation check against their choice of Wis/Insight or Int/Investigation. If you succeed, the target considers you a higher threat, and attacks against targets other than them are at disadvantage. If you succeed by 5, the target will attack you (if able), even moving to provoke an opportunity attack or move through hazardous terrain. If you would not normally be considered a threat by the target, you have disadvantage on this check. If there is an obvious hazard in attacking you (attack of opportunity, or the Booming Blade example), the target has advantage.
As an action, you may Taunt a target that can hear and understand you. You make an opposed Cha/Deception check against their choice of Wis/Insight or Int/Investigation. If you succeed, the target considers you a higher priority due to the taunt, and attacks against targets other than them are at disadvantage. If you succeed by 5, the target will attack you (if able), even moving to provoke an opportunity attack or move through hazardous terrain. If you would not normally be considered a threat by the target, you have disadvantage on this check. If there is an obvious hazard in attacking you (attack of opportunity, or the Booming Blade example), the target has advantage.
Two different methods that can produce the same thing, but work slightly different ways. It's similar to the Help action (and the Hinder action from the playtest), but requires a contested check. The opponen's option of using either Int or Wis is similar to grapple using either Str or Dex (figuring out what their doing by either being smart enough to ignore it or to figure out what they're up to).