Li Shenron
Legend
Currently I am mainly running a game for my family and kids, plus the occasional (once or twice a year) one-shot with friends, so I realize I have become pretty much condescending to the problem of vision and illumination. In other words: I practically ignore the issue and in most cases I just assume there is enough illumination to count as bright light everywhere in a certain locale, otherwise I declare that a locale (indoor or outdoor) has dim light instead, or total darkness, but then the PCs can "turn on the light" with torches and lanterns.
The bottom line is, I tend to treat the whole locale uniformly, completely ignoring the illumination ranges or the light sources. So if they have torches, I just say they can see everywhere (at least when indoor), I don't bother tracking those 20ft of bright light + 20ft of dim light + darkness beyond 40ft.
This is obviously a simplification to remove one layer of tactics and management for my kids. It would be nice later on, when they are more experienced with the game, to restore the full rules on this.
How are you normally handling this aspect of the game, do you always enforce the rules strictly or do you handwave something?
The bottom line is, I tend to treat the whole locale uniformly, completely ignoring the illumination ranges or the light sources. So if they have torches, I just say they can see everywhere (at least when indoor), I don't bother tracking those 20ft of bright light + 20ft of dim light + darkness beyond 40ft.
This is obviously a simplification to remove one layer of tactics and management for my kids. It would be nice later on, when they are more experienced with the game, to restore the full rules on this.
How are you normally handling this aspect of the game, do you always enforce the rules strictly or do you handwave something?