D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

If we continue to have a healthy and vibrant D&D community of players I can game with? For me anything that has a positive impact on the number of gamers is a good thing. I guess I don't see WotC making a profit as a bad thing. I'm not forced to spend money on anything, if it has value to others who am I to say no?
Some percentage of those D&D players are going to look for something deeper or different, and that means more gamers for all games.
 

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I think their best NPC and not coincidentally, most beloved adventure, is Strahd (Curse of Strahd/Ravenloft). He checks all the boxes for them. Recognizable, popular across editions, etc.
I find it kinda ironic that there aren't that many iconic D&D villains, less so than heroes. At least with heroes, the PCs are expected to fill that role. You have some villains tied to specific worlds (the Lord of Blades) or a few planar threats like demon lords, but not a lot of "remember that time we kicked Lord Soth's butt?" Caliber villains.
 

I find it kinda ironic that there aren't that many iconic D&D villains, less so than heroes. At least with heroes, the PCs are expected to fill that role. You have some villains tied to specific worlds (the Lord of Blades) or a few planar threats like demon lords, but not a lot of "remember that time we kicked Lord Soth's butt?" Caliber villains.
Soth should’ve been an obvious one for them and it sounds like they really screwed up the Dragonlance adventure. You want your players to square off with Soth in the end. You want your players to fight Tiamat and Iuz and Orcus because those are the things that you as a company can call back to time and again and get people excited about.

And yeah, with the exception of Strahd, WotC and TSR before them always played a bit shy with the idea of using villains as centerpieces.
 

Soth should’ve been an obvious one for them and it sounds like they really screwed up the Dragonlance adventure. You want your players to square off with Soth in the end. You want your players to fight Tiamat and Iuz and Orcus because those are the things that you as a company can call back to time and again and get people excited about.

And yeah, with the exception of Strahd, WotC and TSR before them always played a bit shy with the idea of using villains as centerpieces.
I'll give credit where it is due: they have gotten better at showpiece finales. Accerack in ToA, Strahd in CoS, Tiamat in ToD, or Demogorgon in OotA. Even the fight with Venca in EoR looks pretty epic. That is what they need to lean into.
 




They were really surprised about this. It seems to be another one of those things that you're probably not aware of if you're not chronically online. I think the general consensus is still that it was the Wii-U, or New Coke of D&D editions.

It definitely was the New Coke of D&D. It was quite popular, but never managed to convince a lot of the core fans it was a proper replacement for the previous version. So they went back to something more similar to the previous form, with some modifications to make it a little like the New version.

Then life went one, and some hipsters out about Mexican Coke and started a real sugar segment in the fandom.
 


I believe the current parlance is "We have Dracula at home."

Dracula, but what if played by John Travolta?
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