How stupid is stupid?


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awayfarer said:
My gf and I had a conversation a little while ago about this same topic. She thought a good idea might be to consider BAB as sort of a characters "battle IQ". I like the idea and thats one of the reason I've been leaning towards making him a little more savvy in combat.

keep a few simple rules, and follow them.
Big things hit harder than smaller things, things larger than me can rech further than I can. etc

Something I read/saw many years ago stated that while some insects act intelligently, they actually follow a relatively small number of set rules (I think that the Artificial Intellegent guys are trying this).

For a new situation, do something that has worked before in a similar situation, or default back the the most basic strategy (hit often and hit hard).
 

Dross said:
keep a few simple rules, and follow them.
Big things hit harder than smaller things, things larger than me can rech further than I can. etc

Something I read/saw many years ago stated that while some insects act intelligently, they actually follow a relatively small number of set rules (I think that the Artificial Intellegent guys are trying this).

For a new situation, do something that has worked before in a similar situation, or default back the the most basic strategy (hit often and hit hard).
Do you mean this? Brooks actually uses insects as an example of why not to use rules-based or representational systems, but rather building architectures from the ground up to act insectlike. I'm not sure I'm convinced that it's the right way to go, but that's his argument anyway (see page 2 on the right side, first paragraph).
 


awayfarer said:
I've been playing an orcish barbarian with 6 intelligence and 6 wisdom for a while now. I think I do a pretty good job of limiting his mental prowess but lately I've been wondering; how stupid should he really be?

With both his mental stats that low, he's quite stupid. Probably stupider than anyone normally ever meets in real life. He's not quite mentally handicapped; he's trainable, but the lessons don't take all that well. Something most people learn in one or two passes will probably take him seven or eight attempts, and there will always be a ceiling that he'll never pass through.

He's probably not literate beyond his name and some very simple words. He has a fairly short attention span about things that are of little personal concern to him; survival, his friends, the basics of day to day life, and some sense of placement in the community is about all he'll ever be concerned about.

He is probably on the edge of being unable to properly discern cause and effect. He knows a sword hurts, and people die when you stab them right, and has a certain rude understanding of tactics. He's able to be easily fooled, though, especially if someone doesn't use the same trick very often. He knows how to work most common melee and missle weapons, though properly caring for a crossbow is probably beyond him. He is incapable of using most complex tools. He is completely 'direct', though he could be taught a few simple 'tricks' (a lot of feats are in this catagory. I'd say he could never learn something like Weapon Finesse, or Improved Feint).

He normally has to have a caretaker of some kind in complex situations. Left to his own devices, he'll blow all his money very quickly once he figures out it will buy him whatever pleasures he can afford. He'll constantly be on the verge of being broke, and if left to himself will probably simply take what he wants.

Tied to this, he has trouble thinking logically, or planning for the future. He lives in an endless 'now' of sensory input, emotion and immediate reaction to stimulus. He knows the change of seasons and to prepare for winter, but that's about the extent of it. Routine and tradition are easily understood by him. Left to his own devices, he will rarely vary from a routine, or innovate (though some innovation is possible, usually after a lucky accident; rarely will be dogged or persevere through failure. If something doesn't work the first couple times he tries it, he'll abandon the approach).
 


Rystil Arden said:
Do you mean this? Brooks actually uses insects as an example of why not to use rules-based or representational systems, but rather building architectures from the ground up to act insectlike. I'm not sure I'm convinced that it's the right way to go, but that's his argument anyway (see page 2 on the right side, first paragraph).


No Rystil, I don't think it was.

It wasn't a complete article/abstract or similar, more like a news item (which is always dangerous to take at face value ;) ) Then again its >10 years ago now, so old age could be catching up on me. :(
 

Vegepygmy said:
Oh, how I wish that were true...

Quoting for truth.

Trust me, he'll be reasonable for play purposes but...

-Quick to repeat gossip, slow to consider the feelings of others.

-Fast to take to one of his own emotions, especially Anger.

-No long-term planning. Whatever happens tomorrow won't happen until tomorrow.

-Understands when people are talking down to him, and might get angry if people treat him like he's stupid.

-quickly looses interest with anything that involves more than one step, unless step 2 involves him having fun. and step 3 involves him having MORE fun. step 4 is right out though.

-
 

Dross said:
No Rystil, I don't think it was.

It wasn't a complete article/abstract or similar, more like a news item (which is always dangerous to take at face value ;) ) Then again its >10 years ago now, so old age could be catching up on me. :(
Well, I just linked you an article that is very nearly 20 years old, so 10 years isn't really that long, but yeah, newspaper articles get AI wrong pretty much every time :lol:
 

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