Here's a thought about Sorcerers and Warlocks. Eliminate them as classes and replace them with feats.
I think it fits the fluff better.
1) Backgrounds might be a better choice for that reason. 2) Several classes don't get their sub-class until 3rd, so waiting until 4th to realize a concept isn't some unprecedented burden. 3) 5e feats're big, so maybe not, depending how much you leveraged the existing class to do stuff and the feat just added options/flavor.Feats are 1) optional and 2) so very rare core that it makes these concepts unattainable until 4th level unless you allow variant humans. 3) You’d have to work out a whole tree of feats to model it all as well.
1) Backgrounds might be a better choice for that reason. 2) Several classes don't get their sub-class until 3rd, so waiting until 4th to realize a concept isn't some unprecedented burden. 3) 5e feats're big, so maybe not, depending how much you leveraged the existing class to do stuff and the feat just added options/flavor.
Yeah, I caught that. I meant how much you leveraged the actual class - Wizard or something else - to cash the check the feat was writing. A Warlock Feat might just give you the Eldritch Blast cantrip &c. The Sorcerer feat might mainly /take away/ your prepped casting (!!) and in give you metamagic, if that really says 'sorcerer' to the DM running it (?) heck, maybe you could just play a Wizard, declare "Sorcerer" at 1st level, take the hit, and get a Feat /as compensation/?3. The post I responded to was proposing the elimination of Sorcerer and Warlock as a class. If you do that, then a feat at 4th level doesn't just add flavor to your wizard, it is a fundamental shift in the concept of the class.
I like the idea here but I don’t think it works well with the 5e framework.
Feats are 1) optional and 2) so very rare core that it makes these concepts unattainable until 4th level unless you allow variant humans. 3) You’d have to work out a whole tree of feats to model it all as well.
I would say that if you take cantrips out that you might want to give the sorcerer another spell known to start the game, since part of their benefit v. A wizard is starting with 4 cantrips.
There are already sorcerer-like racial feats: drow high magic, wood elf magic, svirfneblin magic. You could easily have stacking sorcerer feats for each sorcerer type. (Dragon sorcerer I, dragon sorcerer II, dragon sorcerer III, etc). Since this modification is for a low magic game there is no reason to get concerned that magic is unavailable at low levels, that's one of the things we were hoping to achieve anyway.
There are already lists of cult spells and special abilities for the various devils and demons in Mordenkainen's Tome of Foes. These can easily be organized into feats for warlocks. It's also not hard to imagine the various warlock Pacts and invocations in the Player's Handbook as feats, and the Patron can put a price on each or them ala cart
Remember my low-magic idea is to eliminate Sorcerer and Warlock, so the characters taking these sorcerer and warlock feats still have their other class features (fighter, monk, etc)