Steely_Dan
First Post
I think the barbarian
Please, let that be a Background, you can have a barbaric party (just like you can have a samurai one).
I think the barbarian
We are very much in agreement here. This kind of thing is why I really like the Druid/Shaman split from 4E. Druids held on to wildshaping and a range of magical abilities, while the Shaman took the animal companion (remade into a spirit companion), healing powers, and terrain-altering effects (terrain may seem like an odd fit, but it really works with the way WotC implemented the Spirit Companion).This is an idea I'm certainly willing to entertain. As I've said, though, a class focused on shapechanging should drop some of the other stuff that druids have traditionally had, e.g. healing, melee ability, beastmaster petlord, weather control/gaia's revenge combat caster, combat buffer/debuffer and so on.
The class should have focus, or if we go the unfocused route, wild shaping shouldn't be made into the class's core conceit.
Splitting the druid into multiple classes is an idea that has a lot of appeal for me.
In the end I don't care if the Druid name gets attached to the beastmaster, the shapechanger, or whatever. I just want to see some original thinking to use the concepts and mechanics we've been talking about to their fullest.
I find it interesting that in 7 pages of posts in this thread, no one has mentioned the 1e shapechanging abilities of the druid class.
It doesn't have to be from 1st level on...it doesn't have to be any time I want all of the time...it doesn't have to be something the druid class focuses on or was "always built around."
You couldn't do it at all until 7th level. You got to do it 3 times per day. 1 mammal, 1 reptile, 1 bird. (and then, of course the healing element when you changed back) That's it. 3 times per day...whether you were 7th level or 27th. And any animals you wanted...but only 1 mammal, 1 reptile and 1 bird per day.
I prefer this style (not necessarily the animal type restriction, but...) as a feature of the class, but not THE defining feature. You had to get to 7th level before you EVER shapeshifted! . . .
That would have to be optional if it were to fit with the concept of "unification edition."
There should be some kind of "dial" in there to allow the game to accomodate divergent playstyles, so some people could play 5E druids in 4E's style without waiting until 7th level to wildshape.
I prefer this style (not necessarily the animal type restriction, but...) as a feature of the class, but not THE defining feature. You had to get to 7th level before you EVER shapeshifted!
--SD
Sorry, I didn't mean to make it sound like 7th level was somehow relevant/the magic number.
I just meant to say that a druid's shapechanging should be limited. An element/feature of their class powers, but not "the" defining feature. If it comes in at 7th or 10th or 5th or, even, 1st....make it once per day every other level, for example.
The "optional", it seems to me, should be for those who want to their Druids to be all about "Wildshaping". Make that the variant/theme/specialty, as others have said, that focuses on feats for shapeshifting stuff at the expense of spellcasting or other druidic traits/abilities (whatever they happen to be).
But yes, dials for just about anything works just fine. . . .
Not all wizards throw fireballs...why must all druids use wildshape?