How to get to 50th level?

Coming up with interesting encounters that keep you wanting to play a PC that long is the real problem. It has to be done in the storyline of the adventures you set for the PCs. It would get to the point that you would be asked, " So, this creature that nearly killed five 30th level PCs, plus our companions, cohorts, and a familiar which can and HAS taken on a small army, never decided to start eating the world until NOW?!?"

One way would be to set encounters apart geographicaly. Splitting the party at epic levels is not instant death the way it would be at lower levels, but with no back up it would still be a challenge. An epic Wizard could go toe-to-toe with multiple high level Fighters, and beat them. He would just have to be careful. Like wise, even a Fighter would have decent will and reflex saves at that level, and HPs to spere. So he could take on a Wizard by himself. Putting a PC alone or out of his element could be worth several points of ECL.

You could turn each PC into a version of Gandalf babysitting lower level heroes that are needed by the world, but to inexperianced to be left alone to the worlds greater evils.

Make them the caretakers of a powerful evil artifact that cannot be destroyed. They would have to watch over it constantly, which could induce paranoia. Its easier to steal something than it is to keep it, and they cannot afford to lose the item.

Use the enviroment against them. Time and geogrophy can slow down or cause PCs to replan their actions. Even epic Wizards can Teleport only so many times per day.

Give NPCs more spell like abilities. A high level Sorcerer is a pain, but instead of a template, give him the ability to Teleport at will, then let the PCs chase him. Give out powers that have greater durations or save DCs, but that are not nessecarily leathal, (like the posion damage of many epic level creatures). This idea comes in part from the Book of Swords series. Each sword had one absolute power, so when they attempted to affect one another, the results caught even the gods off gaurd.

The closer to good your PCs are in alighnment, the better. Put them in situations where they are not fighting evil, so cannot use their powers indescrimenantly.
 
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I find that certain monsters scale better towards high levels than others. Regardless of how many templates they have.

For example, a room full of shadows can scare even a high level party - regardless of their level. All shadows need are touch attacks, and even a 50th level person isn't gonna have that much con. 1d6 points is a lot, regardless of what level you are. And all for a CR 3 creature, no less.

The thing is, you can stack template upon template on something like a spectre, or a shadow, and it just gets scarier and scarier.

Do the same to a spider, and you just get something silly. I mean, regardless of how many hit points, or spell resistance, or whatever, you tack onto a spider, the fact of the matter is, the thing gets 1 measly attack per round. And although it has a poison side effect, chance are most fighters (the likely targets of a spider's attack) are gonna laugh it off.

In my campaign, I tried juicing up a modron. I gave it obscene hit dice (something like 30). Did that make it a CR 30 creature? Unlikely, since the attacks, and "deadliness" of it just didn't scale as well. So, while it had a boatload of hit points, it still didn't have any particularly lethal offensive capabilities, so I wasn't too concerned. My party never fought it anyway, so it didn't really matter.
 

Creamsteak said:
How do you devour a whole island? They aren't exactly floating... do they just eat all the earth down to "bottom of the sea level?"

Well, my campaign takes place on the inside surface of an immense air bubble in an infinite ocean, so they do float in my world! :)

Surface tension replaces gravity, the sun orbits a specific isle, and their are no regular moons.

[/highjack]
 

In my campaign, they never make it past 36th or 37th level as PCs (but might do so once they retire as NPCs). To become 36th level, or for demons, devils, celestials etc that are equal to 36th level, they must get a sponsor of 38th to 40th level to promote them to Avatar status. Avatars naturally progress to Demigods. Demigods are allowed to grant up to 100 followers with clerical powers. Demigods are immortal but not nearly as powerful as the upper tier of deities. So basically, my players will never hit 50th level. Most players won't make it past 25th level IMC.

40 Greater Deity
39 Intermediate Deity
38 Lesser Deity
37 Demigod
36 Avatar

Nik
 

die_kluge said:
In my campaign, I tried juicing up a modron. I gave it obscene hit dice (something like 30). Did that make it a CR 30 creature? Unlikely, since the attacks, and "deadliness" of it just didn't scale as well.
Two things to keep in mind:

- Modrons being outsiders only gain 1 CR for every 2 hit dice gained, so it wouldn't be a CR 30 critter

- CR rules are a guideline, as specified in the books, not a hard and fast system. Once the monster is complete, a DM must sit back and look at it and ask himself "OK... what CR is that critter really ?"

Other than that, I agree on most points of your previous post (which I didn't quote).
 

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