1. Completely decouple feats from ASIs. (May already be happening)
2. Give martial classes an absurd number of bonus feats. Like one every other level.
3. Redesign maneuvers, going back to something closer to DDN Playtest Packet 5 (they were generally stronger and a lot of them were class-restricted). Add a minimum level to each.
4. Massively buff Martial Adept - superiority dice now scale with your character level as if you were a Battlemaster. Make it repeatable.
Voilá! Now if you want to push the "attack things" button every turn without any further thought, you can spend all your feats on damage increases and 3 copies of Tough or whatever. And if you prefer to play more tactically, you can take Martial Adept 5 times and gain a huge pool of superiority dice/maneuvers - which will be stronger the higher the level required.
You can pay me by check, Venmo, or PayPal, WotC.
2. Give martial classes an absurd number of bonus feats. Like one every other level.
3. Redesign maneuvers, going back to something closer to DDN Playtest Packet 5 (they were generally stronger and a lot of them were class-restricted). Add a minimum level to each.
4. Massively buff Martial Adept - superiority dice now scale with your character level as if you were a Battlemaster. Make it repeatable.
Voilá! Now if you want to push the "attack things" button every turn without any further thought, you can spend all your feats on damage increases and 3 copies of Tough or whatever. And if you prefer to play more tactically, you can take Martial Adept 5 times and gain a huge pool of superiority dice/maneuvers - which will be stronger the higher the level required.
You can pay me by check, Venmo, or PayPal, WotC.