Villano
First Post
As a player, I haven't had the need to switch PCs, but I understand why people do.
Sometimes, as others have said, a PC doesn't have anything to do. I played in a short lived PBEM of RttTotEE as a monk.
Unfortunately, the character was pretty useless. My AC was good enough so that I wouldn't get hit, but I couldn't hit anything either (and the things I did hit had DR, so my punches didn't affect them).
Of course, monks are good at being sneaky, so I could act as a scout along side the rogue. The DM, unfortunately, didn't want the group to split up because it would slow things down.
This left my PC as a mage bodyguard. While forcing me to the backlines of combat, it was a role I could easily fulfill (with dodge and mobility, I could stop anything from getting near them). The problem was that none of the mages I was protecting wanted to cast any spells on me so that I could actually stop the things attacking them.
I just jumped around, slowing attackers down until a fighter or the mage could kill the opponent.
I was bored out of my mind. My PC did nothing.
Fortunately for me, the DM quit, so I took that time to drop out of the game (the group was too big and chaotic and there was no teamwork whatsoever, which contributed to my decision).
Another reason someone may want to change is that a new book was released, and they suddenly had options they didn't have before, whether they be classes, feats, or PrCs.
I'm currently involved in an online Rokugan game. When we began, only OA was available, so everyone chose their PCs from that.
Personally, I thought the sohei (warrior monks who wear armor, but don't have unarmed attacks) was pretty cool. Unfortunately, according to OA, it wasn't available in Rokugan. In the end, I went with a Crab samurai ("Crab" is the name of one of the clans, btw).
When Rokugan came out, everyone picked up a copy. Now we have new feats, classes, and PrCs.
Our DM was cool and allowed feat-swapping and other changes (I switched "Heavy Armor Profeciency" with "Way of the Crab" which give you profeciency and better speed).
Still, it would have been better to have all these options available when we started (especially since Rokugan states that sohei is available in this world).
I'm sure the DM would have allowed me to switch (since I mentioned my interest in the class before the game began), but I decided not to change PCs since we were well into our adventure and I like the character I was using.
Now, as to PC deaths. Personally, I'd rather have my characters stay dead. Part of the reason I like Roku (aside from loving samurai movies) is that, with few exceptions, dead is dead.
I think that having the very real threat of a permanent death brings more excitment to the game.
And I don't think that players should suffer any penalties for bringing in a new PC if their last one gets toasted. Players shouldn't suffer XP for getting killed since that's the very nature of the game (fighting monsters and facing traps).
Just my two cents.
Sometimes, as others have said, a PC doesn't have anything to do. I played in a short lived PBEM of RttTotEE as a monk.
Unfortunately, the character was pretty useless. My AC was good enough so that I wouldn't get hit, but I couldn't hit anything either (and the things I did hit had DR, so my punches didn't affect them).
Of course, monks are good at being sneaky, so I could act as a scout along side the rogue. The DM, unfortunately, didn't want the group to split up because it would slow things down.
This left my PC as a mage bodyguard. While forcing me to the backlines of combat, it was a role I could easily fulfill (with dodge and mobility, I could stop anything from getting near them). The problem was that none of the mages I was protecting wanted to cast any spells on me so that I could actually stop the things attacking them.
I just jumped around, slowing attackers down until a fighter or the mage could kill the opponent.
I was bored out of my mind. My PC did nothing.
Fortunately for me, the DM quit, so I took that time to drop out of the game (the group was too big and chaotic and there was no teamwork whatsoever, which contributed to my decision).
Another reason someone may want to change is that a new book was released, and they suddenly had options they didn't have before, whether they be classes, feats, or PrCs.
I'm currently involved in an online Rokugan game. When we began, only OA was available, so everyone chose their PCs from that.
Personally, I thought the sohei (warrior monks who wear armor, but don't have unarmed attacks) was pretty cool. Unfortunately, according to OA, it wasn't available in Rokugan. In the end, I went with a Crab samurai ("Crab" is the name of one of the clans, btw).
When Rokugan came out, everyone picked up a copy. Now we have new feats, classes, and PrCs.
Our DM was cool and allowed feat-swapping and other changes (I switched "Heavy Armor Profeciency" with "Way of the Crab" which give you profeciency and better speed).
Still, it would have been better to have all these options available when we started (especially since Rokugan states that sohei is available in this world).
I'm sure the DM would have allowed me to switch (since I mentioned my interest in the class before the game began), but I decided not to change PCs since we were well into our adventure and I like the character I was using.
Now, as to PC deaths. Personally, I'd rather have my characters stay dead. Part of the reason I like Roku (aside from loving samurai movies) is that, with few exceptions, dead is dead.
I think that having the very real threat of a permanent death brings more excitment to the game.
And I don't think that players should suffer any penalties for bringing in a new PC if their last one gets toasted. Players shouldn't suffer XP for getting killed since that's the very nature of the game (fighting monsters and facing traps).
Just my two cents.