How to Heal Subdual Damage

PugioilAudacio

First Post
I've been trying to find some sort of feat/class/spell that heals a lot of subdual damage. As this damage is not as serious as lethal damage, there should be some way to heal it faster. However, I can't seem to find anything about this, though I know it has to be there.

Anyone have any ideas?

Thanks,
Pugio
 

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I think by "equal" it means that you roll the dice (even if the patient is at full hit points) and whatever the results, that's how many hit points would have been cured, plus that's how much nonlethal damage is cured.
 

Yes, cure spells heal as much nonlethal damage as they heal lethal. So if you cast cure light wounds, roll 1d8+1, and get 5, you heal 5 lethal and 5 nonlethal. But you're right, a spell that heals a massive amount of nonlethal damage sounds handy and reasonable.
 

I was under the impression that even Cure Minor would heal all subdual damage. Is this just a common house rule?
 



It's definitely a house rule (and not too common, at least I've never heard of it). The official way of healing subdual damage is what I described above.

Curing all of it for a cantrip sounds excessive to me; it's a bit too easy.
 

Doesn't non-lethal damage heal up pretty quickly, like every hour?

A spell that heals all subdual damage opens the way for a nasty, nasty acid- and fire-protected cleric troll :)

AR
 

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