Shabe said:
Right I'm DMing for a party, maybe foolishly I let the players have a 28 point buy,
That is going to make a big difference, between split primaries and secondaries, most classes need three good stats - either one high and two good, or two as high as you can manage and one adequate - add on feat preqs and most characters face very tough decisions when it comes to picking thier stats. 6 more points takes a lot of that preasure off.
Dragonborn Fighter / Wizard - Sword and board
This is a slightly odd combo, but could be pulled off with the high stats you gave out.
Tiefling Paladin - Cha - Axe and board
Normally affording the stats to be good with an axe, and fuel your pretty paladin CHA prayers would lead to some compromises.
Dragonborn Wizard - Orb - Cloud of Daggers and Thunderwave
Without the extra stat points, this would be decidedly sub-optimal.
Tiefling Warlock - Infernal
A classic, viable due to Infernal blood in spite of the lack of CON bonus, normally, probably overpowering if able to afford high CON and INT and CHA.
Half elf Warlord - Inspiring Prescence
A good choice normally, probably overpowering with a high STR and CHA, and enough CON to get better armor feats.
Dwarf Cleric - Str/Wis mix
Mixing primary stats is usuallly a recipe for suckage, unless your race adds to both, but with six extra points to burn...
I now have inside to run (which I've seperated as an encounter for spending action points) and i'm waiting for irontooth to bring on the hurt.
1) Any suggestions on which kobold/s I should add to make the fight challenging.
I'm guessing the monsters you've created (I'm talking about the high-stat party, here) are probably the equal of a party a level or two higher, and you should either adjust encounters accordingly, or explain that you goofed with the overly generous point-buy. (The default 22 point buy is nearly equivalent to a 32 point buy in 3e. The cost of stats goes up at 14 instead of 15, so it's not quite as good, but since you're buying up from 10,10,10,10,10,8 instead of 8,8,8,8,8,8, it's pretty close.)
and 2) Is this normal (i'm used to 3rd Ed but other people always seem to have people dropping), am I just rolling badly or is the party one that can keep on treking until they run out of healing surges?
A party is supposed to be limitted by thier expenditure of healing surges, so if each member has a few left, they can probably survive another encounter. I'm guessing most run out of dailies before surges, though, especially at low level.