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First Post
I have a problem with a Fighter pulling his weapon to attack and that initiates combat and he is flatfooted at the time.
I have no problem with this. As I wrote above, when the fighter went for his sword, the twitchy soldiers attacked. He never got his sword fully out of the sheath. Or maybe he already had it in hand but didn't have time to fully bring it to bear before the guards reacted. Maybe it was something else. But the end result is this: in the context of the game a certain mechanic was employed and after the fact the participants came up with a simple explanation to cover the mechanics.
That's not confusing results with expected game mechanics. That's taking the results of game mechanics and adding flavor text. The game mechanics don't tell me if my arrow pierces an orc's leg or just nicks his arm. I add that description according to the result of the die rolls.
I accept that by the rules, a character can be caught off guard and attacked repeatedly before he can adequately defend himself. I can also choose actions or feats that mitigate this disadvantage. It's just a product of the ruleset. Attempting to alter (I won't use the word "fix" as I see nothing broken) this would just result in a messier, more complicated ruleset, and it would mitigate the effectiveness of other options I could choose.
I cannot make you accept my way of thinking. I can only show you that there is a logical explanation for being caught flat-footed. Even if you are "alert" and watching out for an attack. No one can remain alert indefinitely, and you just can't possibly see everything, even if there is no facing.
You asked several posts back if you were the only one who sees a contradiction here. Perhaps others see a possible contradiction and are able to let it go for the sake of a simpler ruleset without adding more complicated mechanics. Heck, we've already suspended our disbelief enough to accept that magic works, so why not also accept that an otherwise alert fighter can be caught off guard from time to time?
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